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Check out the new interactive humanoid robot, Yogi, introduced by Cartwheel Robotics. Yogi is designed as a companion for everyday life, offering help and companionship in settings from hospitals to living rooms. It features soft silicone skin for safe touch, precision actuators for predictable movement, and simple, natural interaction....

15,243 Aufrufe • vor 11 Monaten •via X (Twitter)

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LEONARDO, also called LEO, was built by researchers at Caltech’s Center for Autonomous Systems and Technologies. Its full name means LEgs ONboARD drOne. The idea is simple but unusual: • Build a small biped robot • Give it drone-style thrust • Use the legs for ground contact • Use the propellers for balance and lift • Combine walking, hopping and flying in one system LEO is basically a hybrid between a walking robot and a flying drone. How it was built: • Two lightweight legs • Three actuated joints in each leg • Four propeller thrusters near the shoulders • A lightweight body • Leg motors for ground movement • Propellers for balance, lift and aerial control • Real-time control software that synchronizes the legs and propellers How it walks: • The legs move the robot forward • The feet touch the ground like a normal biped • The propellers constantly correct balance from above • The robot can stay upright even in unstable situations • The thrust reduces the risk of falling during difficult motions How it flies: • The legs stop being the main locomotion system • The four propellers generate lift • The robot behaves more like a drone • It can take off, fly over obstacles and land back on its legs What makes it different: • It does not walk like a normal humanoid • It does not fly like a normal drone • It blends both systems • The legs handle contact with the ground • The propellers act like fast stabilizers • The control system decides how much help comes from the legs and how much comes from thrust That is why LEO can: • Walk • Hop • Fly over obstacles • Ride a skateboard • Balance on a slackline The key idea is walking with aerial stabilization.

Techniahqrobot | humanoid robots

135,515 Aufrufe • vor 2 Monaten

🚨 BREAKING: NVIDIA just announced the Isaac GR00T Reference Humanoid Robot. The first fully open humanoid robot reference design built on Jetson Thor, and it's going straight to the world's top research institutions. This is Jensen Huang's bet on open physical AI infrastructure. The hardware stack is serious: → Unitree H2 Plus chassis, 6 feet tall, 150 pounds, 31 degrees of freedom → Sharpa Wave tactile five-finger hands, 22 degrees of freedom, bringing total to 75 across the full body → NVIDIA Jetson AGX Thor onboard compute, 2,070 FP4 teraflops of AI performance, 128GB unified memory → Multi-view sensing, stereo head camera, wrist cameras, IMU Alongside this announcement, Unitree also introduced the H2 Plus as a standalone product, a frontier humanoid combining Unitree's own body, Sharpa's five-finger hands and NVIDIA Robotics Jetson Thor compute into one fully integrated research platform. The full Isaac GR00T software stack ships with it, teleoperation for data capture, open foundation models, Isaac Sim for training, Isaac Lab for evaluation, and accelerated ROS middleware for deployment. The complete loop from data to real-world robot in one unified platform. ETH Zürich, Stanford Robotics Center, UC San Diego and Ai2 are already on board as launch research partners. NVIDIA Robotics did to AI what it's now doing to robotics, build the platform, open the ecosystem, let the world build on top of it. Whoever owns the infrastructure layer wins. NVIDIA knows this better than anyone. 👀 Read more here: ~~ ♻️ Join the weekly robotics newsletter, and never miss any news →

Lukas Ziegler

16,062 Aufrufe • vor 3 Monaten

This work makes a humanoid robot do simple parkour moves by looking with a depth camera and choosing the right move on the fly. The big deal is that it turns lots of small human moves into long, real-time robot behavior, without hand-coding every transition or retraining for each new course. A humanoid robot is usually good at steady walking, but it often fails when it has to do fast moves like jumping up, vaulting, or rolling, and then keep going to the next obstacle. The hard part is that you cannot easily collect training data for every possible obstacle shape, distance, and mistake, so robots end up learning a few moves that only work in a narrow setup. This work starts from short clips of real human parkour moves, like stepping over, vaulting, climbing, and rolling. It uses motion matching, which is basically a smart “pick the next clip that fits best right now” search, to stitch those short clips into a long, smooth plan that looks like a human doing a whole course. Then it trains a controller with reinforcement learning (RL), which means the robot learns by trial and error to copy that plan while staying balanced and not falling. After training separate expert controllers for different moves, it compresses them into 1 controller that uses only onboard depth sensing and a simple “go this fast in this direction” command. In real tests on a Unitree G1 humanoid, it can clear multiple obstacles in a row, adapt when obstacles get moved, and climb a wall up to 1.25m.

Rohan Paul

37,121 Aufrufe • vor 7 Monaten