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Check out this self-balancing active ragdoll for Unity by Rawad Akar, it has physics, IK, and procedural animation all in one. 🤖 Have a look: #unity3d #gamedev #animation #indiedev
22,682 просмотров • 2 месяцев назад •via X (Twitter)
Комментарии: 3

Şahin Erdem2 месяцев назад
Can be filtered for conditions with a bit extra Velocity&Vector dot Calculations functions. For A few npcs more then that'll be performance cap. Sooner or Later Bones' Cache is certain for game scene specific.

Yana Kae - Fire Hel Wolf {EnVtuber}2 месяцев назад
I had a game concept just looking at this video.

Chagrin Studio2 месяцев назад
Wow, that looks cool
