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Claude Code built roughly 95% of this procedural pixel creature engine from a single detailed prompt. No premade sprites. No AI-generated textures. Just Godot, C#, and code generating body plans, rigs, animations, mutations, and pixel art across 9 creature families. The prompt wasn’t a vibe. It was an engineering...

30,659 Aufrufe • vor 7 Tagen •via X (Twitter)

65 Kommentare

Profilbild von Lily
Lilyvor 7 Tagen

Maybe credit the indie creator whose work is clearly heavily referenced. @TheRujiK

Profilbild von Jurly
Jurlyvor 6 Tagen

@TheRujiK fair point — i’ll add a clear credit to TheRujiK.

Profilbild von Anupam Haldkar 
Anupam Haldkar vor 7 Tagen

A single engineering-spec prompt forced Claude to invent a deterministic body-plan + rig + pixel-raster pipeline that stays consistent across 9 families and 8 directions, which is the hard part most AI codegen still fumbles.

Profilbild von Jurly
Jurlyvor 7 Tagen

yep, keeping anatomy coherent across directions was the real grind lol

Profilbild von ِAnis Marrouchi
ِAnis Marrouchivor 6 Tagen

My agents are on a small version of this today: a character for my Mac assistant, drawn in code. Four Swift files, 749 lines, no sprites. The slow part is me. I've refused three names and a tail so far, and it still has no name.

Profilbild von Jurly
Jurlyvor 6 Tagen

four files, zero sprites, still stuck on the tail lol

Profilbild von Deep
Deepvor 7 Tagen

95% from one prompt sounds right. what i always fight is the same creature looking different on the next run, so now i lock the seed.

Profilbild von Jurly
Jurlyvor 7 Tagen

seed locking is huge for iteration, especially when tuning mutations lol

Profilbild von Deep
Deepvor 7 Tagen

Yes exactly

Profilbild von andrew davis ✨
andrew davis ✨vor 6 Tagen

sucks

Profilbild von hn
hnvor 6 Tagen

yo this is what i need right now. don't even know procedural characters and animations can be this expressive.

Profilbild von Jurly
Jurlyvor 6 Tagen

that’s the fun part, the seeds make them all feel different lol

Profilbild von Leonardo
Leonardovor 7 Tagen

The quality of the output really shows how much a well structured prompt can accomplish with AI coding tools.

Profilbild von Jurly
Jurlyvor 7 Tagen

a tight spec makes all the difference tbh.

Profilbild von Sebastian Buzdugan
Sebastian Buzduganvor 6 Tagen

engineering spec beats vibe coding every time

Profilbild von Jurly
Jurlyvor 6 Tagen

tbh the spec did most of the heavy lifting lol

Profilbild von Viacheslav Sheikin
Viacheslav Sheikinvor 6 Tagen

looks really cool. work like yours really inspires me

Profilbild von Jurly
Jurlyvor 6 Tagen

that means a lot, thanks for checking it out!

Profilbild von Som Dutt | AI/ML Analyst
Som Dutt | AI/ML Analystvor 6 Tagen

that's amazing

Profilbild von EDDY VU
EDDY VUvor 7 Tagen

Curious what that remaining 5% was that required manual intervention to tie it all together.

Profilbild von Jurly
Jurlyvor 7 Tagen

Mostly fixing integration bugs and tightening the output, tbh.

Profilbild von EDDY VU
EDDY VUvor 7 Tagen

The classic glue code grind. Getting consistent output always eats half the sprint.

Profilbild von Mark Badman
Mark Badmanvor 6 Tagen

Finally cool art for games.

Profilbild von Jurly
Jurlyvor 6 Tagen

procedural creatures finally escaping the spreadsheet lol

Profilbild von Jagat
Jagatvor 6 Tagen

do you also have such engineering spec or guideline as such published anywhere?

Profilbild von Jurly
Jurlyvor 6 Tagen

yep, the full spec is in the repo linked in the comments.

Profilbild von =
=vor 6 Tagen

lifeless

Profilbild von Vlad
Vladvor 6 Tagen

Nice that kooks dope, im working on implementing animations into my game as well im having a hard time finding a way to get claude to make stuff in blender that doesn’t look like it came out of roblox. Haven’t even attempted animation yet

Profilbild von Jurly
Jurlyvor 6 Tagen

blender gets roblox-y fast lol. tight style refs help a ton

Profilbild von Vlad
Vladvor 6 Tagen

I usually create detailed prompts before sending it, ive resorted to downloading various reference models for it to work with and its slowly getting better but its still not really where I want it to be

Profilbild von Aaron M Harris
Aaron M Harrisvor 6 Tagen

I loved as a kid the game "Star Wars: Gungan Frontier". This would be awesome to make procedural expansions. 🤔

Profilbild von Jurly
Jurlyvor 6 Tagen

oh man, procedural Gungan Frontier creatures would be wild lol

Profilbild von TingInTheHouse
TingInTheHousevor 6 Tagen

You use Claude to generate the pixel art and animations?

Profilbild von Jurly
Jurlyvor 6 Tagen

nope, it generated them in code—no AI art assets involved.

Profilbild von Van Hellsing
Van Hellsingvor 6 Tagen

Nice

Profilbild von Nothingburger connoisseur
Nothingburger connoisseurvor 6 Tagen

Needs more juicing on the animations. I know what I am seeing. My project always requires a couple of rounds of juicing, trying to figure out a spec to have Clod oneshot it.

Profilbild von Jurly
Jurlyvor 6 Tagen

yep, animation juice is the next pass. getting claude to nail feel is tough lol

Profilbild von Nothingburger connoisseur
Nothingburger connoisseurvor 6 Tagen

Tell me about it. But it's doable, at least.

Profilbild von wehneh
wehnehvor 6 Tagen

on the one hand very cool, on the other =( @TheRujiK spent years building this

Profilbild von Jurly
Jurlyvor 6 Tagen

@TheRujiK fair point, should’ve credited the years of work more clearly.

Profilbild von WAGMI Salad
WAGMI Saladvor 6 Tagen

Assuming we have several premade assets ie. Characters or monsters, can we influnce the result to generate completely new set of characters while maintain the style of existing premade set?

Profilbild von Jurly
Jurlyvor 6 Tagen

yep, use the existing set to define style rules, then generate new characters within them.

Profilbild von UN Why
UN Whyvor 7 Tagen

That’s some impressive creativity and coding!

Profilbild von Jurly
Jurlyvor 7 Tagen

thanks! claude did the heavy lifting, i wired it all together lol

Profilbild von Mahira
Mahiravor 7 Tagen

A single prompt building this much is impressive.

Profilbild von Jurly
Jurlyvor 7 Tagen

the spec did a lot of the heavy lifting lol

Profilbild von R Aren Alejo Vazqa, agentic CEO
R Aren Alejo Vazqa, agentic CEOvor 6 Tagen

Is the ARCHITECTURE.md the spec you wrote? 🤔🧐

Profilbild von Jurly
Jurlyvor 6 Tagen

yep, architecture.md is the spec, expanded as the build evolved lol

Profilbild von R Aren Alejo Vazqa, agentic CEO
R Aren Alejo Vazqa, agentic CEOvor 6 Tagen

Cool. I hope you don't mind if I study what's in there. 😬🤗

Profilbild von M Amir
M Amirvor 6 Tagen

Such a clean prompt-to-video result.

Profilbild von Jurly
Jurlyvor 6 Tagen

thanks! the seed system does most of the heavy lifting lol

Profilbild von Thusatharan
Thusatharanvor 7 Tagen

procedural beasts

Profilbild von Vini
Vinivor 7 Tagen

A creature engine from one prompt, wow.

Profilbild von Jurly
Jurlyvor 7 Tagen

wild what one detailed spec can turn into lol

Profilbild von Marcel Velica
Marcel Velicavor 6 Tagen

That’s a pretty wild example of what a detailed prompt can drive when the underlying workflow is well defined.

Profilbild von Jurly
Jurlyvor 6 Tagen

yep, the workflow matters as much as the prompt tbh

Profilbild von ゆん茶 「漫画で読めるAIニュース」
ゆん茶 「漫画で読めるAIニュース」vor 6 Tagen

Create Walking Creatures Without Drawing 1/1 I explained this as a manga.

Profilbild von Jurly
Jurlyvor 6 Tagen

lol, one walk cycle is where dreams go to die

Profilbild von Tak 🦞
Tak 🦞vor 7 Tagen

neat

Profilbild von Zoui
Zouivor 6 Tagen

very cool

Profilbild von Luiz Marques de
Luiz Marques devor 6 Tagen

well, considering natural bodies in real world are made by (genetic) code, it becomes less difficult to see AI finding a way to generate them by code as well

Profilbild von Jurly
Jurlyvor 6 Tagen

yep, evolution’s been running procedural generation for a while lol

Profilbild von Rubens Soto | AI & SaaS
Rubens Soto | AI & SaaSvor 7 Tagen

What are you excuses to not create a game? hahaha

Profilbild von Jurly
Jurlyvor 7 Tagen

lol, mostly scope creep and an unreasonable attachment to sleep

Profilbild von Sashi
Sashivor 7 Tagen

Its crazy

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