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🤖Coding agents like Claude Code are already game changers for digital tasks in 2026. But what if they could write code to build physical worlds? 🏙️ Imagine going from a single line of prompt → a controllable, interactive simulated world. Such environments could open new frontiers for game creation,...

10,647 次观看 • 4 个月前 •via X (Twitter)

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In 2026, AI world models will take the spotlight in storytelling - powering new types of interactive experiences & digital economies not seen before World models are progressing rapidly - Marble World Labs and Genie 3 Google DeepMind already generate 3D environments from text prompts, allowing users to explore them as if they were video games As creators adopt these tools, new storytelling formats will emerge. One genre I'm excited about is "generative Minecraft" - where players co-create virtual worlds together by vibe coding with world models. Game mechanics could be programmable with natural language - ex. "create a paintbrush that changes the color of anything I touch to pink" World models will also likely give rise to not just a single game, but an entire new category of generative world experiences - you could have a horror experience where you’re hiding from generated monsters, or a D&D experience where you’re roaming an infinite fantasy world with friends And with a common base model for the underlying worlds, these experiences could be inter-connected in a multiverse we could only dream about previously in science fiction A key affordance here is the role of consumers as co-creators - you can wander the multiverse as a tourist, or break out your pickaxe and become a creator anytime. This in turn would give rise to new digital economies - with creators making a living building and selling interoperable assets, serving as a guide for new players, etc The opportunity is enormous - a new category of generative worlds would not only create a new storytelling medium unlike any we’ve seen before, but also be rich training grounds for agents, robotics, and AGI If you’re excited about building new interactive experiences or the virtual economy stack with world models - we’d love to hear from you!

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Everything you love about generative models — now powered by real physics! Announcing the Genesis project — after a 24-month large-scale research collaboration involving over 20 research labs — a generative physics engine able to generate 4D dynamical worlds powered by a physics simulation platform designed for general-purpose robotics and physical AI applications. Genesis's physics engine is developed in pure Python, while being 10-80x faster than existing GPU-accelerated stacks like Isaac Gym and MJX. It delivers a simulation speed ~430,000 faster than in real-time, and takes only 26 seconds to train a robotic locomotion policy transferrable to the real world on a single RTX4090 (see tutorial: The Genesis physics engine and simulation platform is fully open source at We'll gradually roll out access to our generative framework in the near future. Genesis implements a unified simulation framework all from scratch, integrating a wide spectrum of state-of-the-art physics solvers, allowing simulation of the whole physical world in a virtual realm with the highest realism. We aim to build a universal data engine that leverages an upper-level generative framework to autonomously create physical worlds, together with various modes of data, including environments, camera motions, robotic task proposals, reward functions, robot policies, character motions, fully interactive 3D scenes, open-world articulated assets, and more, aiming towards fully automated data generation for robotics, physical AI and other applications. Open Source Code: Project webpage: Documentation: 1/n

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