Загрузка видео...

Не удалось загрузить видео

На главную

Created this calm lakeshore scene with GPT-6 Astra using Blender. Its geometry is approximately 396,000 unique mesh triangles and 4.91 million evaluated triangles! Enough of the AI-doomer crap! I just keep making bigger ones & put them in loop for some positive relaxation.😊

10,852 просмотров • 12 дней назад •via X (Twitter)

Комментарии: 14

Фото профиля lalo 🐧
lalo 🐧12 дней назад

you gotta get a VR headset and start building for that, cause this would be perfect to go fishin haha

Фото профиля Derya Unutmaz, MD
Derya Unutmaz, MD12 дней назад

hah yes should do that! and I am sure I can code it for the VR :)

Фото профиля lalo 🐧
lalo 🐧12 дней назад

pick me up one while you're out there! haha

Фото профиля X Girls
X Girls12 дней назад

When I see videos like this made with Astra, it feels like OpenAI has come full circle on video, but with much better mission alignment. Before, developing Sora independent of the main LLM models was a compute heavy side quest. Whereas now you can use Astra, the core product, to build the scene in Blender and make the video from that.

Фото профиля Vib3Coded
Vib3Coded12 дней назад

Honestly, this is the kind of AI content I want to see more of 😌 Just make it bigger and prettier

Фото профиля cryptomanavan ☀️
cryptomanavan ☀️12 дней назад

Super cool.

Фото профиля Anthon Noire
Anthon Noire12 дней назад

Good to see some positive vibes on AI uses.

Фото профиля Alejandro Maestre | AI
Alejandro Maestre | AI12 дней назад

Ese loop de lago con casi 5 millones de triangulos es una locura. Prefiero ver esto que leer otro doompost sobre IA.

Фото профиля Chetan | 3D Websites Daily
Chetan | 3D Websites Daily12 дней назад

Love it ! Am gonna share my lake soon but till then here’s my peace spot

Фото профиля Xzistor LAB
Xzistor LAB11 дней назад

Great work! Do you perhaps have some idiot-proof guide for those who would like to do similar? I mean really step-by-step spoon feeding type guidance. Will really appreciate a pointer!

Фото профиля Mr Opp
Mr Opp12 дней назад

Now do Dubai..

Фото профиля Derya Unutmaz, MD
Derya Unutmaz, MD12 дней назад

that would consume too many tokes, not that rich 😄

Фото профиля Mr Opp
Mr Opp12 дней назад

My bad..

Фото профиля renji
renji11 дней назад

This makes me feel so happy.

Похожие видео

GPT-6 made GTA 6 beach house using MCP tools! Running Astra only through Blender MCP didn’t work for me, since it was mainly using primitive shapes to build the assets. Now, with Atlas workflows and Tripo, that changed! Initially, I thought Tripo P2 would be the way to go: low-poly results straight into Blender. I tried it, but I didn’t get the results I wanted. Don’t get me wrong, P2 is great and a big improvement over P1, I just wanted more detail for this project. So I ended up using Tripo 3.1. First, I needed a good starting point. I gave Astra some concept art and YouTube links, and it generated great reference images to work with. With Atlas workflows, I used those references to generate images for all the individual parts. Using Atlas MCP, I exported them and automatically renamed everything based on the prompts. The next step was feeding the images into Atlas Batch Composer so it could run all the 3D generations in one go. I asked Astra to optimize the generated assets to either 5K or 1K triangles, depending on their form and size. After a few tests, Astra made the process faster and faster. I gave it all 70 high-poly assets and let it run. Astra then took care of the whole build. It imported the optimized assets into Blender and used the reference images to start recreating the house. I only had to give it directional feedback twice and manually rescale a few things. There were still a lot of parts, though. Each beam was a separate object, and I knew that wasn’t ideal if I wanted to export the house to UEFN or Unreal Engine. So I asked Astra to export only the unique assets. Then, using UEFN MCP, it rebuilt everything 1:1 while reusing modular parts like beams and windows. I really enjoyed watching it place all the pieces in UEFN, almost like watching a timelapse of the house being built!

Jerome | InsaneUnreal

71,932 просмотров • 7 дней назад