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Creating 3d will never be the same. #3d #ai
64,759 görüntüleme • 2 yıl önce •via X (Twitter)
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Made using speedscpulpting as a guide for a layer of gen ai applied through @krea_ai. The base sculpts were #madeindreams. The 3d conversion from the 2d images from Krea were made using @3DAIStudio. I used Blender to compose the scene and Marmoset Studio for the realtime render. The image here was enhanced with @Magnific_AI.

Another day, another tech demo. Why don't you actually create something fun and engaging and narrative based instead of doing daily unpaid adverts. It's like if Unreal was all tech demos and never resulted in a game.

here’s what you actually sculpted.

now it will be bad

Some of it will, some of it won't. Same as always. Ai models like the ones I make here won't mean an end to quality human made 3d design and art.. It will augment and work as a supplement. Soon anyone can create entire movies through a single text prompt, but I believe the exceptional art made with passion, skill and creativity will still rise above the mediocre.

yes, then no, then yes, then no again in the reply image posted below. workflow is redundant. 3D will continue to be the same.

“How to put extra work for img2img to make it look like it requires skilled work”

No, how to use image2image to get the character you want for your project. The goal is to be able to control these generations down to as granular a level of detail as you want.

Okay I rrealllyyy like this workflow. Are you planning on doing step by step guides for this?

Ok that’s amazing and what about rigging , weight paiting, animating , programming animation inside the engine , fine tune them , adding specific logic , programming AI behaviour, making the game coherent, neat and playable ? 🤔

