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Creator seungho__yeo ( IG ) built an entire anime-inspired 2D motion sequence - storyboard to final render inside Comfy. seungho__yeo created this workflow while creator whatzuwant ( IG ) created the fully AI generated anime + sound design. pipeline: → Poster art → Storyboard frames → Transitions + animation...

29,568 görüntüleme • 3 ay önce •via X (Twitter)

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He creado desde cero un vídeo de motion design con Claude Sonnet 5.5. Está tan bien hecha que sospecho que hay un humano detrás editándome el vídeo. 😅 PROMPT ⤵️⤵️ You are a senior motion designer, creative director and render engineer. Your goal is not just to generate animation code, but to create a polished, professional motion-design video from concept to final render. ## PROJECT Subject: [SUBJECT] Goal: [WHAT THE VIEWER SHOULD UNDERSTAND/FEEL] Duration: [15–30s] Format: [16:9 / 3:2 / 9:16 / 1:1] FPS: 60 ## CREATIVE DIRECTION Create something premium, modern, editorial and visually memorable. Avoid generic AI aesthetics: - centered text on gradients - endless fade-ins - excessive glow - random particles - generic glassmorphism - repetitive zooms - unnecessary UI frames Something meaningful should visually evolve every 2–4 seconds. The first 2 seconds must contain a strong hook. Use strong typography, clear hierarchy, controlled colors and intentional composition. ## REFERENCES Study all files inside `./refs/`. If a reference video exists: - extract representative frames - analyze typography, colors, transitions, pacing and camera movement - create `docs/style_guide.md` Take the visual grammar, not the actual content. ## STORYBOARD FIRST Before coding, create `docs/shotlist.md`. For each shot define: - timestamp - visual - text - motion - transition - camera - sound cue Build rhythm through contrast: fast/slow, large/small, dense/minimal. ## MOTION Motion must feel physical and intentional. Prefer spring-based animation over simple linear easing. Use different motion weights for: - UI elements - cards - large typography - camera movement Preserve continuity between states whenever possible. Transitions should preferably emerge from existing objects through morphs, masks, scale or camera movement. ## RENDER ENGINE Build the animation as a deterministic function of time. Prefer: ` Any timestamp must always produce the exact same frame. Avoid: - timers - uncontrolled animation state - Math.random() - CSS transitions during rendering Use Canvas, SVG, Remotion, Three.js or another suitable framework depending on the project. Render frame-by-frame using Playwright/Chromium + FFmpeg when appropriate. ## SOUND Sound is part of the motion design. If music is provided: - detect BPM and beats - synchronize important visual changes with major beats Add subtle SFX where useful. If no music exists, create a minimal rhythmic soundtrack. ## QUALITY LOOP Do not stop after the first successful render. Render a contact sheet and inspect your own frames. Score the result on: - first-2-second hook - composition - readability - motion quality - transitions - visual variety - consistency - sound sync Identify the 3 biggest problems, fix them and render again. Repeat at least 3 times or until the result feels professionally polished. Specifically look for: - overlapping text - clipping - blurry typography - dead moments - awkward transitions - repetitive compositions - excessive fades - unreadable small text - inconsistent spacing ## FINAL OUTPUT Deliver: - `out/final.mp4` - `out/poster.png` - `out/contact.png` - source code - `README.md` If multiple aspect ratios are required, recompose each format rather than simply cropping. Work autonomously. Do not consider “the code works” a finished result. The standard is: **Would a professional motion designer confidently put this in their portfolio?** If not, keep improving it.”

Alejo

20,079 görüntüleme • 5 gün önce

📖THE STEP MOST CREATORS SKIP IS WHY THEIR AI ANIMATION LOOKS INCONSISTENT Consistency across clips doesn't come from prompting — it comes from the reference image. The pipeline, step by step: ▪ Start with ChatGPT Image 2 — generate a full character design sheet first, not just a single frame. Multiple angles, expressions, and outfit variations in one image keeps the character consistent across every scene ▪ Build a storyboard inside ChatGPT Image 2 as well — define each shot, camera angle, action, and mood before touching Seedance at all. This is the step most people skip and it's the reason clips look disconnected ▪ Define a color palette and lighting mood early — golden afternoon light, soft warm tones, dramatic shadows. Lock those values and repeat them across every prompt ▪ Take each storyboard frame into Seedance 2.0 as the reference image — one frame becomes one clip ▪ Write the Seedance prompt around the character action, not the scene description. The scene is already in the image. The prompt handles motion, camera behavior, and timing ▪ Keep clip duration between 4-6 seconds per shot — shorter clips give more control over pacing and reduce motion drift on character faces ▪ Match camera movement type across consecutive clips — if one shot dollies in, the next should hold or pull back, not dolly again The consistency across these frames comes from the character design sheet, not from luck. Seedance reads the reference image and the prompt together — if the reference is detailed enough, the output stays on-model. This video was created by ALOKXMEHTA 📥 tomorrow: the exact ChatGPT Image 2 prompt structure used to generate a multi-angle character design sheet like this one 🔖One article covers the entire workflow — it is pinned below, do not scroll past it.

Zentrix⌚️

14,015 görüntüleme • 3 ay önce