正在加载视频...

视频加载失败

Developer thesquirrelyjones released an open-source custom character controller for Unity, designed to handle edge cases like moving platforms and wall collisions. 🎮 See more: #unity3d #gamedev

579,240 次观看 • 4 个月前 •via X (Twitter)

10 条评论

Bilko Bibitkov 的头像
Bilko Bibitkov4 个月前

moving platforms are where every homemade character controller quietly goes to die lol. good one to have open-source.

Michal Jareš 的头像
Michal Jareš4 个月前

I thought Unity bought that old kinematic controller asset, made it free, and then hired the guy to make it work with DOTS. That one is perfect.

Jonathan | Dev | WISHLIST Air Isles! 的头像
Jonathan | Dev | WISHLIST Air Isles!4 个月前

That's just a character controller component, what is so special about this one? "Dev released open source short script to handle a specific player type"

Kingmakers Game 的头像
Kingmakers Game4 个月前

That’s pretty awesome but can it handle you standing on one moving platform while another moving platform pushes on you from the opposite direction?

Steven Casteel 的头像
Steven Casteel4 个月前

extract the engine-agnostic stuff from github using AI: separate movement from collision resolution, use kinematic movement + sweeps, slide against normals, explicitly handle slopes/steps/grounding, decouple simulation from rendering, and treat platforms as first-class citizens.

alpha 的头像
alpha4 个月前

why not use KCC

˗ˏˋ Jesse Hanley ˎˊ˗ 的头像
˗ˏˋ Jesse Hanley ˎˊ˗4 个月前

@_m27e

NaRede Labs 的头像
NaRede Labs4 个月前

Demais, e que atire a primeira pedra quem nunca usou uma capsula + bolinha pra fazer personagem com nariz e ter noção de onde ele esta apontando. rsrsrs 😁

Deceptive_Games 的头像
Deceptive_Games4 个月前

Honestly. Looking great. Starting to look better than most paid ones haha

Muhammad Asep Faisal 的头像
Muhammad Asep Faisal4 个月前

Amogus

相关视频