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Developer thesquirrelyjones released an open-source custom character controller for Unity, designed to handle edge cases like moving platforms and wall collisions. 🎮 See more: #unity3d #gamedev
579,240 Aufrufe • vor 4 Monaten •via X (Twitter)
10 Kommentare

moving platforms are where every homemade character controller quietly goes to die lol. good one to have open-source.

I thought Unity bought that old kinematic controller asset, made it free, and then hired the guy to make it work with DOTS. That one is perfect.

That's just a character controller component, what is so special about this one? "Dev released open source short script to handle a specific player type"

That’s pretty awesome but can it handle you standing on one moving platform while another moving platform pushes on you from the opposite direction?

extract the engine-agnostic stuff from github using AI: separate movement from collision resolution, use kinematic movement + sweeps, slide against normals, explicitly handle slopes/steps/grounding, decouple simulation from rendering, and treat platforms as first-class citizens.

why not use KCC

@_m27e

Demais, e que atire a primeira pedra quem nunca usou uma capsula + bolinha pra fazer personagem com nariz e ter noção de onde ele esta apontando. rsrsrs 😁

Honestly. Looking great. Starting to look better than most paid ones haha

Amogus
