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Developer thesquirrelyjones released an open-source custom character controller for Unity, designed to handle edge cases like moving platforms and wall collisions. 🎮 See more: #unity3d #gamedev

579,240 görüntüleme • 4 ay önce •via X (Twitter)

10 Yorum

Bilko Bibitkov profil fotoğrafı
Bilko Bibitkov4 ay önce

moving platforms are where every homemade character controller quietly goes to die lol. good one to have open-source.

Michal Jareš profil fotoğrafı
Michal Jareš4 ay önce

I thought Unity bought that old kinematic controller asset, made it free, and then hired the guy to make it work with DOTS. That one is perfect.

Jonathan | Dev | WISHLIST Air Isles! profil fotoğrafı
Jonathan | Dev | WISHLIST Air Isles!4 ay önce

That's just a character controller component, what is so special about this one? "Dev released open source short script to handle a specific player type"

Kingmakers Game profil fotoğrafı
Kingmakers Game4 ay önce

That’s pretty awesome but can it handle you standing on one moving platform while another moving platform pushes on you from the opposite direction?

Steven Casteel profil fotoğrafı
Steven Casteel4 ay önce

extract the engine-agnostic stuff from github using AI: separate movement from collision resolution, use kinematic movement + sweeps, slide against normals, explicitly handle slopes/steps/grounding, decouple simulation from rendering, and treat platforms as first-class citizens.

alpha profil fotoğrafı
alpha4 ay önce

why not use KCC

˗ˏˋ Jesse Hanley ˎˊ˗ profil fotoğrafı
˗ˏˋ Jesse Hanley ˎˊ˗4 ay önce

@_m27e

NaRede Labs profil fotoğrafı
NaRede Labs4 ay önce

Demais, e que atire a primeira pedra quem nunca usou uma capsula + bolinha pra fazer personagem com nariz e ter noção de onde ele esta apontando. rsrsrs 😁

Deceptive_Games profil fotoğrafı
Deceptive_Games4 ay önce

Honestly. Looking great. Starting to look better than most paid ones haha

Muhammad Asep Faisal profil fotoğrafı
Muhammad Asep Faisal4 ay önce

Amogus

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