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ESPN's most technologically advanced studio yet is here! Studio W brings NFL Live, ESPN College Football, NHL programming & more into a next-gen production space powered by real-time virtual environments, UHD capability & 148M pixels Details:

165,200 views • 1 day ago •via X (Twitter)

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Announcing Innovative Dreams, a new production company by Luma and Wonder Project built by filmmakers for filmmakers, and our first production — Moses starring Sir Ben Kingsley, coming this Spring on Prime Video. AI is a fundamental change to the craft and business of filmmaking, and through ID, we are building a new production process for this era — one that brings Humans and AI together to enable great storytelling. We call it Hybrid Production — actors, artists, and generative AI working together in Luma. In real time. Innovative Dreams is a production services company where seasoned filmmakers from Director Jon Erwin's team and Luma's creative technologists work with great studios and filmmakers to help them realize ambitious ideas. It's a liberating force. Hybrid Production enables actors, directors, and artists to work together in real time. Creative teams collaborate with Luma Agents live and make changes to sets, props, lighting, and bring in performance capture from human actors. This is a significant improvement over the current virtual production and performance capture processes where things come together only in post. This is the leverage of AI — not just faster or cheaper, but better than what came before. We have built the first Hybrid Filmmaking studio at Manhattan Beach Studios where Moses is being shot. ID is significantly oversubscribed with demand and is actively growing the team to extend its services to more studios and filmmakers. Read more:

Luma

95,747 views • 4 months ago

🚨 BREAKING: ABB Robotics + NVIDIA close the sim-to-real gap with 99% accuracy! 👾 ABB Robotics is integrating NVIDIA Omniverse libraries into RobotStudio to deliver physical AI for industry, closing the gap from virtual training to real-world deployment with up to 99% accuracy. RobotStudio HyperReality, available second half of 2026, will fundamentally change how quickly manufacturers can scale production: reducing costs by up to 40%, accelerating time-to-market by 50%, and cutting setup and commissioning times by up to 80%. For decades, the deficit between simulation accuracy and real-world lighting, materials, and environments has limited manufacturers' ability to design advanced manufacturing processes in the virtual world. The only robot manufacturer with a virtual controller running the same firmware as the hardware, ensuring near-perfect correlation between simulation and real-world performance. The system uses physically accurate simulations and foundation models endlessly optimized with real-world data feedback. These models can train any number of ABB robots anywhere in the world with industrial-grade reliability. Foxconn is using RobotStudio HyperReality for consumer electronics assembly. Assembly robots are trained virtually using synthetic data to perfect multiple production processes across various scenarios, then moved to production lines with 99% accuracy. This eliminates physical training and tests, reducing setup times and costs. Workr is demonstrating AI-powered robotic systems at NVIDIA GTC 2026. Built on ABB technology, trained with synthetic data using NVIDIA Omniverse, deployed without operators needing programming knowledge . 🚨 I’ll be onsite in San Jose during GTC 2026, and will be showing all the cool stuff that ABB Robotics prepared this year! Can’t wait! 🫡 ~~ ♻️ Join the weekly robotics newsletter, and never miss any news →

Lukas Ziegler

22,482 views • 5 months ago

Our token, $PIXEL, is officially live on Binance, the world’s largest crypto exchange 🔥 We’ve been working towards this moment for over 2 years, and we couldn’t be more excited to share this massive milestone with you all. This is just the beginning and the best is yet to come for the Pixels community. New here? Welcome to Pixels: Pixels is a free-to-play farming MMO with a play-to-earn (P2E) model. Gameplay revolves around resource management, strategic exploration and community building. Over the past year, we’ve grown to one of Web3’s largest games, with daily active players of 180k+. At Pixels, we build with our community. We're far from a traditional game studio, and our development process reflects that. Over the past 2 years, we’ve had 60+ public updates. This approach enables us to iterate and experiment more quickly, giving players a true sense of ownership over the game's direction. When you join our community, you are not just a player of Pixels, but a creator of it. Our Mission: We’re excited by the potential of Web3 technology and its ability to significantly enhance the gaming experience. We aim to experiment, build, and iterate on the features that make Web3 gaming unique. We’re here to set a new standard. Here are some of the interesting areas we've leaned into: ➡️ P2E: earn $PIXEL by participating in gameplay ➡️ Guilds: friendtech + competition ➡️ On-chain Reputation & Player Personas: creating a sustainable ecosystem of real players ➡️ Interoperability: using on-chain data to bring communities together We're eager to explore more possibilities in this space and push Web3 even further. Meet $PIXEL ✨ $PIXEL is an in-game utility token. It allows players to enhance their gameplay experience in various ways: ➡️ Purchase VIP memberships ➡️ Create and join guilds ➡️ Mint a Pixels Pet ➡️ Upgrade lands We believe Web3 games don’t need to look exactly like Web2 games. However, P2E formats need sustainable structures and economics. With that, we’ve focused heavily on persona types: why would each user want to use this token? We want to ensure we’ve created an environment where first: ➡️ Our game is providing real enjoyment and entertainment to our users ➡️ Our currency can help amplify that experience without affecting the experience of other users How do I get $PIXEL? Users can earn $PIXEL in-game right now. Head over to Buck’s Galore and chat with Hazel. She will provide you with your daily list of tasks. Within these tasks, you may be lucky enough to be given one that rewards in $PIXEL. Final Thoughts: In 2024, Pixels is stepping into its next chapter of growth fueled by the listing of $PIXEL on Binance. To the Pixels community, today is a historic moment for all of us. We can’t wait to welcome even more members to our community in the days, weeks, and years to come.

Pixels

1,462,206 views • 2 years ago

great to see more people generating 3d avatars with our new text-to-3d feature in forge. this marks a step in the right direction in putting powerful creation tools directly in the hands of everyone. we built forge entirely from the ground up over the past months as one of the key releases on our roadmap. having full proprietary ownership of the technology gives us complete control to shape its direction without depending on external platforms or third-party licenses. building on this foundation, our upcoming studio feature will let users generate high-quality accessories, clothing, and environments simply by typing natural language prompts. a single description can produce fully textured, production-ready 3d assets in seconds, with options to create multiple variations and refine them through follow-up instructions.every asset created in studio integrates seamlessly with the 3d ai agents made in forge on users can instantly apply clothing and accessories with automatic fitting, layer multiple items, and place their agents inside custom-generated environments. all clothing and accessories come pre-rigged and optimized, while environments include proper lighting and geometry for immediate use in games, animation, virtual worlds, and more. we have spent months thoughtfully designing how can deliver real, sustainable value back to the community. we will continue to share more details on token utility use cases and the economic flywheel we have built. the goal is to create a self-reinforcing system where creators earn through royalties, autonomous agents drive on-chain activity, and platform growth directly benefits active community members and token holders. together, these features enable a complete creative flow. from a simple idea, anyone can quickly build fully realized 3d ai agents standing in rich, custom scenes. we are excited to see what the community builds next.

nich

19,611 views • 2 months ago

🚨 Neon District 2077 GameStop Lives🚨 If you don’t get the GameStop /eBay vision yet, I hope this helps. Imagine walking into a GameStop with a box of trading cards, video games, collectibles, sneakers, comics, or memorabilia. Instead of getting a low trade-in offer, your item gets authenticated, photographed, listed, and placed in front of a live global audience. Not one buyer. Not one pawn-shop style offer. A real-time market. Thousands of collectors watching. Bidding. Competing. Deciding the value in public. Now imagine celebrity guests, creators, athletes, streamers, and collectors hosting live auctions from GameStop locations all over the world. New York. Tokyo. London. Los Angeles. Dallas. Paris. Every store becomes more than a store. It becomes an intake center. An authentication hub. A live auction studio. A fulfillment center. A marketplace powered by trust, culture, and community. That is the part people are missing. This isn’t just about buying eBay. It’s about rebuilding what eBay should have become. A trusted global marketplace where sellers get real price discovery, buyers get authenticated products, and collectibles become entertainment. The future of commerce is not scrolling through dead listings and hoping the seller is real. The future is live. Verified. Social. Global. Instant. GameStop has the stores. eBay has the marketplace. Collectors have the inventory. Creators have the audience. The public has the demand. Put it all together and you don’t just have a turnaround story. You have the blueprint for the next era of commerce. $GME 🚀 🌖

MD

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Project WeatherEye is officially announcing RISE-26 - (high) Resolution Intelligence into Storm Environments. It's a first-of-its-kind, crowd funded mission built to redefine how we observe severe weather. Launching in Spring 2026, RISE-26 brings together: 🌩 1-second upper-air soundings High-resolution radiosondes streaming temperature, dewpoint, pressure, wind, and storm ingredients every single second from ground to near-space, updating live on your device as storms evolve. No more waiting. 📡 A targeted surface probe network Dozens of rapidly deployable instruments sampling the storm environment at scales no fixed mesonet can reach. Boundaries, moisture pools, outflow… all revealed instantly. 🎈 Storm-scale intelligence Small tracer balloons launched into the storm’s actual inflow notch, investigating the air that feeds a supercell in real time. Data goes straight to our servers within seconds. 🎥 A multi-state live video grid High-definition, ultra-low-latency cameras documenting every angle of storm structure, stitched together with live data for unmatched situational awareness. 🚗 A coordinated field team Chasers, meteorologists, engineers, analysts, and deployment specialists working as one unified observing system , adapting instantly as the atmosphere changes. RISE-26 is built to define the storm environment with unprecedented clarity, advance atmospheric science, improve real-time awareness, and inspire a new generation of severe-weather understanding. Over the next seval months, you'll learn all about every detail. This isn’t just research. This is the atmosphere, revealed.

Vince Waelti 🌪

52,261 views • 8 months ago

Bloomberg's Jason Schreier reports on PlayStation's myriad live service failings. He reports Bungie had "a whole bunch of live service games in the works", "five or six", at the time they were acquired, but that "for a variety of reasons", which he'll detail in a story later, "most of those projects fell apart". On Naughty Dog, he reports most of the studio was working on Last of Us Online and remakes/remasters before it was cancelled. That it wasn't just a small side project, and is in-fact a key reason Intergalactic isn't out yet. "I think there's a belief out there that The Last of Us Online was just kind of a side project while most people were working on Intergalactic. No, the opposite is true." "Intergalactic did not have the majority of staff until after Last of Us Online was cancelled. And then most people on the studio came over to work on Intergalactic.....which is why we haven't seen a brand new game from them since 2020." He also reports Guerrilla Games live service game Horizon Hunters Gatherering is now being "rebooted" to a more traditional co-op game, no longer live service, following negative play tests, and that it may even be cancelled if it isn't sorted before the end of the year. He adds that the GG's "next mainline single-player Horizon game, is still far, far away" He reports Sony Bend is still working on a new project following their live service project being canned. He also re-touched on Bluepoint's live service game being cancelled, as well as the Twisted Metal Live service game too. Either way, there's been some truly awful project management with Sony's live service push, that has cost even the single player bread and butter side of things. Had Bluepoint not been working on the now cancelled God of War live service game instead of solely Sony Santa Monica, perhaps God of War Laufey would have been much further away too, the way Last of Us Online and Hunters Gathering impacted Guerrilla Games and Naughty Dog. All I can say is, PlayStation is lucky Xbox, whom are seemingly never happy letting PlayStation take the fuck up limelight, spectacularly dropped the ball this gen in a somehow even worse way, else Xbox could have actually encroached on PS5 marketshare. This gen ironically was actually one of Xbox's best opportunities to hurt PlayStation, admidst their numerous blunders, especially with the stock shortages early in the gen. Full link:

NIB

40,261 views • 15 days ago