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Evolving dexterity with GPT-6 Astra 🖐️ Been trying Astra recently. Its zero-shot dexterous manipulation is already quite surprising. More interesting is seeing it learn and improve through simulation training, from pen spinning and Rubik's Cube to hammer use. The real goal would be to evolve this dexterity in the...

109,195 Aufrufe • vor 18 Tagen •via X (Twitter)

18 Kommentare

Profilbild von Tongzhou Mu 🤖🦾🦿
Tongzhou Mu 🤖🦾🦿vor 18 Tagen

nice results. How was Astra used here exactly?

Profilbild von Jianglong Ye
Jianglong Yevor 18 Tagen

For example, with Rubik’s cube, Astra either scripts its motion from one prompt, or builds the simulation/training and composes learned turn-and-roll skills. I mainly check the final rendering.

Profilbild von Conor Mc Gartoll
Conor Mc Gartollvor 18 Tagen

nice! always have the most aesthetic renders

Profilbild von James Camarota
James Camarotavor 18 Tagen

The simulation progress looks promising. How much of the pen spinning or tool use transfers to a real hand when friction and object weight change?

Profilbild von Jianglong Ye
Jianglong Yevor 18 Tagen

I assume this simulation progress is just a small step toward complete sim2real transfer. Will try a real hand later. Should be fun!

Profilbild von Quanquan Peng
Quanquan Pengvor 17 Tagen

Amazing result! Beautiful rendering! astra’s sense of aesthetics is much better than mine…

Profilbild von Vishal Mandadi
Vishal Mandadivor 17 Tagen

Hey, I went through the repo. I don't see any interface/harness for zero-shot control with Astra. I am curious how Astra exactly works with the pen-spinning task in zero-shot :) Could you provide more details on it?

Profilbild von Jianglong Ye
Jianglong Yevor 17 Tagen

Yep, this repo is only the final artifact, not a harness. For pen spinning, I validated this prompt: "There's a pen simulator here. A robot hand lies palm-up with a pen on its fingers. Spin it one full turn without dropping it, ending steady. No PPO." When I tried it before, Astra could also set up the sim environment itself from scratch, so providing the sim env is not essential.

Profilbild von Vishal Mandadi
Vishal Mandadivor 17 Tagen

That's pretty cool! Any idea how it did it (underlying mechanism)? Like, I am guessing it probably used CEM-style planning

Profilbild von Vishal Mandadi
Vishal Mandadivor 17 Tagen

Oh yeah, I could see the CEM implemented in the repo. Nice result :)

Profilbild von clankr
clankrvor 17 Tagen

How exactly did it approach this? It feels like there are some shortcuts in there, with parts borrowed from previous work.

Profilbild von Jianglong Ye
Jianglong Yevor 17 Tagen

I assume the agent reused standard PPO impl and may have referred to open-source work for skills like pen spinning or cube manipulation. I didn't restrict that. The main work might be training skills for the specific embodiments/sim setups, then composing them.

Profilbild von Muhammad Ahmed
Muhammad Ahmedvor 17 Tagen

A dropped pen is cheap feedback; a misplaced hammer strike isn't. Moving this dexterity from simulation onto hardware will make force limits and safe exploration just as important as the task objective.

Profilbild von Dmytro Hrybov
Dmytro Hrybovvor 17 Tagen

what is actually being trained here?

Profilbild von Jianglong Ye
Jianglong Yevor 17 Tagen

The trained parts are the low-level primitive skills: pen spinning, three cube-rotation primitives, grasping/reorientation, etc. These primitives are not predefined either: the agent decides the skill decomposition itself, then trains the corresponding policies in simulation.

Profilbild von Rupesh Shrestha
Rupesh Shresthavor 17 Tagen

👏

Profilbild von awful
awfulvor 17 Tagen

i'm intrigued by the simulation training aspect, wondering how it'll translate to real-world dexterity applications

Profilbild von Sachin Bhadang
Sachin Bhadangvor 17 Tagen

Cool results!

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