Video yükleniyor...

Video Yüklenemedi

Ana Sayfaya Dön

Evolving dexterity with GPT-6 Astra 🖐️ Been trying Astra recently. Its zero-shot dexterous manipulation is already quite surprising. More interesting is seeing it learn and improve through simulation training, from pen spinning and Rubik's Cube to hammer use. The real goal would be to evolve this dexterity in the...

109,195 görüntüleme • 18 gün önce •via X (Twitter)

18 Yorum

Tongzhou Mu 🤖🦾🦿 profil fotoğrafı
Tongzhou Mu 🤖🦾🦿18 gün önce

nice results. How was Astra used here exactly?

Jianglong Ye profil fotoğrafı
Jianglong Ye18 gün önce

For example, with Rubik’s cube, Astra either scripts its motion from one prompt, or builds the simulation/training and composes learned turn-and-roll skills. I mainly check the final rendering.

Conor Mc Gartoll profil fotoğrafı
Conor Mc Gartoll18 gün önce

nice! always have the most aesthetic renders

James Camarota profil fotoğrafı
James Camarota18 gün önce

The simulation progress looks promising. How much of the pen spinning or tool use transfers to a real hand when friction and object weight change?

Jianglong Ye profil fotoğrafı
Jianglong Ye18 gün önce

I assume this simulation progress is just a small step toward complete sim2real transfer. Will try a real hand later. Should be fun!

Quanquan Peng profil fotoğrafı
Quanquan Peng17 gün önce

Amazing result! Beautiful rendering! astra’s sense of aesthetics is much better than mine…

Vishal Mandadi profil fotoğrafı
Vishal Mandadi17 gün önce

Hey, I went through the repo. I don't see any interface/harness for zero-shot control with Astra. I am curious how Astra exactly works with the pen-spinning task in zero-shot :) Could you provide more details on it?

Jianglong Ye profil fotoğrafı
Jianglong Ye17 gün önce

Yep, this repo is only the final artifact, not a harness. For pen spinning, I validated this prompt: "There's a pen simulator here. A robot hand lies palm-up with a pen on its fingers. Spin it one full turn without dropping it, ending steady. No PPO." When I tried it before, Astra could also set up the sim environment itself from scratch, so providing the sim env is not essential.

Vishal Mandadi profil fotoğrafı
Vishal Mandadi17 gün önce

That's pretty cool! Any idea how it did it (underlying mechanism)? Like, I am guessing it probably used CEM-style planning

Vishal Mandadi profil fotoğrafı
Vishal Mandadi17 gün önce

Oh yeah, I could see the CEM implemented in the repo. Nice result :)

clankr profil fotoğrafı
clankr17 gün önce

How exactly did it approach this? It feels like there are some shortcuts in there, with parts borrowed from previous work.

Jianglong Ye profil fotoğrafı
Jianglong Ye17 gün önce

I assume the agent reused standard PPO impl and may have referred to open-source work for skills like pen spinning or cube manipulation. I didn't restrict that. The main work might be training skills for the specific embodiments/sim setups, then composing them.

Muhammad Ahmed profil fotoğrafı
Muhammad Ahmed17 gün önce

A dropped pen is cheap feedback; a misplaced hammer strike isn't. Moving this dexterity from simulation onto hardware will make force limits and safe exploration just as important as the task objective.

Dmytro Hrybov profil fotoğrafı
Dmytro Hrybov17 gün önce

what is actually being trained here?

Jianglong Ye profil fotoğrafı
Jianglong Ye17 gün önce

The trained parts are the low-level primitive skills: pen spinning, three cube-rotation primitives, grasping/reorientation, etc. These primitives are not predefined either: the agent decides the skill decomposition itself, then trains the corresponding policies in simulation.

Rupesh Shrestha profil fotoğrafı
Rupesh Shrestha17 gün önce

👏

awful profil fotoğrafı
awful17 gün önce

i'm intrigued by the simulation training aspect, wondering how it'll translate to real-world dexterity applications

Sachin Bhadang profil fotoğrafı
Sachin Bhadang17 gün önce

Cool results!

Benzer Videolar

🎙️ Excited to introduce one of my favorite projects from the past year: TeleDexter, from the BIGAI dexterity team. It’s a stable, human-level dexterous teleoperation system and a suite of autonomous policies trained with it. Pen spinning, complex in-hand reorientation, and long-horizon tool use—once seen as the holy grail of manipulation—are now unlocked. 🧵👇 The hardware is already here; we have some incredible high-DoF robotic hands. The bottleneck? The controller. Most current systems are stuck in "quasi-static" grasping mode. Meanwhile, dynamic in-hand dexterity has remained severely limited. 🧠 To unlock the massive capabilities of human-like hands, we need to build an excellent "cerebellum" for dexterous hands. TeleDexter solves this with a novel co-tracking approach: it simultaneously tracks both human hand kinematics and object states, beautifully bridging the gap between human intent and robotic control. In order to train a better co-tracking policy that works robustly in the real world, we designed : (1) a hybrid reward design that combines consecutive goal reaching and dense tracking, (2) an action masking strategy during training that enhances sim2real performance, (3) a dexterous curriculum for learning the long-horizon interactions. Each design is inspired by numerous trials and countless real-world experiments. We’ve synthesized all the system details, engineering challenges, and core insights into our latest post. If you're interested in the future of dexterous manipulation, grab a coffee and check it out (9-min read): If you have more time, check out the paper:

Siyuan Huang

12,746 görüntüleme • 2 ay önce