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Excited to share 🎨🖌️ 3D Paintbrush - a method for generating local stylized textures on meshes using text as input! Our method predicts a localization map & a highly detailed texture map which conforms to it (1/3)

49,037 görüntüleme • 2 yıl önce •via X (Twitter)

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Rana Hanocka profil fotoğrafı
Rana Hanocka2 yıl önce

3D Paintbrush produces textures that effectively adhere to the localizations. This enables seamlessly compositing local textures without any unwanted fringes! (2/3)

Rana Hanocka profil fotoğrafı
Rana Hanocka2 yıl önce

Key to our method is cascaded score distillation (CSD): which simultaneously distills scores at multiple resolutions. Standard SDS only uses the first low-res stage. Incorporating the super-res cascaded stage from our CSD increases the resolution and detail! (3/3)

Rana Hanocka profil fotoğrafı
Rana Hanocka2 yıl önce

3D Paintbrush was led by 3DL PhD student @DecaturDale 🚀. Other co-authors are: 3DL postdoc @ItaiLang and Snap Researcher @AbermanKfir (/4)

Keenan Crane profil fotoğrafı
Keenan Crane2 yıl önce

You’ve made Spot very happy. 🐮

Rana Hanocka profil fotoğrafı
Rana Hanocka2 yıl önce

Our whole lab is obsessed with spot! 🐄❤️ Thanks for making him! Bob also made an appearance in this paper 🐥🙂

Nitin Agarwal profil fotoğrafı
Nitin Agarwal2 yıl önce

Really nice work! I wonder how far we are from conditioned (text/image) geometric editing as well.

Nikhila Ravi profil fotoğrafı
Nikhila Ravi2 yıl önce

Wow!! So cool! 🤩

Daniel profil fotoğrafı
Daniel2 yıl önce

Awesome

Tariq Hussain profil fotoğrafı
Tariq Hussain2 yıl önce

wow amazing work

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Multi-Track Timeline Control for Text-Driven 3D Human Motion Generation paper page: Recent advances in generative modeling have led to promising progress on synthesizing 3D human motion from text, with methods that can generate character animations from short prompts and specified durations. However, using a single text prompt as input lacks the fine-grained control needed by animators, such as composing multiple actions and defining precise durations for parts of the motion. To address this, we introduce the new problem of timeline control for text-driven motion synthesis, which provides an intuitive, yet fine-grained, input interface for users. Instead of a single prompt, users can specify a multi-track timeline of multiple prompts organized in temporal intervals that may overlap. This enables specifying the exact timings of each action and composing multiple actions in sequence or at overlapping intervals. To generate composite animations from a multi-track timeline, we propose a new test-time denoising method. This method can be integrated with any pre-trained motion diffusion model to synthesize realistic motions that accurately reflect the timeline. At every step of denoising, our method processes each timeline interval (text prompt) individually, subsequently aggregating the predictions with consideration for the specific body parts engaged in each action. Experimental comparisons and ablations validate that our method produces realistic motions that respect the semantics and timing of given text prompts.

AK

126,585 görüntüleme • 2 yıl önce