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Finally got around to implementing async scene loading in my engine. DX12 async compute for BLAS + background threads for bvh command list and resource loading. A lot of pain with synchronizing all of this and the ability to delete objects during loading
22,512 views • 8 months ago •via X (Twitter)
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“I’m sitting in the house. I’m loading up a pump. I’m loading up the uzi. Got a couple of M-16s. Couple of 9s. I got a couple joints with silencers on them. Couple grenades. Got a missile launcher. I'm ready for war."
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