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Finally solved all the big things needed to prove occlusion culling is viable in the Hyperfy engine. All culling happens directly at render time and instantly, we've taken over the Three.js render pipeline to use our spatial hierarchy and manually issue renders, postprocessing and shadow passes with both frustum...

15,118 次观看 • 1 年前 •via X (Twitter)

11 条评论

Ashxn 的头像
Ashxn1 年前

The video doesn’t really do it justice but this should now mean we can have things like big cities in WebXR which was essentially impossible until now with web based engines.

AndaSeat 的头像
AndaSeat1 年前

⌨️ 2AM debugging session: Your code won't compile, Stack Overflow is your best friend, and your Kaiser 4 is the only one who understands... Every developer's late-night reality: 💻 "One more bug fix" turned into sunrise ☕ Coffee cup collection growing 🐛 That bug that just won't die Kaiser 4 speaks fluent Python: 🌟 4D lumbar support for those debugging postures ✨ Perfect height for multiple monitors 💫 Recline mode for code compilation breaks Because good code comes from comfortable devs! ⚡️ Debug in comfort: #AndaSeat #DevLife #CodingLife #ProgrammerSetup #gaming #gamingchair

《 ᴘʀɴᴛʜ 》 的头像
《 ᴘʀɴᴛʜ 》1 年前

@hyperfy_io @threejs it would be awesome to see this as a separate demo outside the hyperfy context, I believe this tech is something that the whole threejs community would benefit from im sure @lamboc0rp agrees

Ashxn 的头像
Ashxn1 年前

@hyperfy_io @threejs @lamboc0rp I know exactly how this could happen but it’s near impossible to get buy-in. There are hundreds of threads/issues/pr’s where people propose a better scene graph, spatial hierarchies or occlusion culling, and all of them flatline. It has to come from the top.

FlizA-foRM 2 ( $FARM2 ) 的头像
FlizA-foRM 2 ( $FARM2 )1 年前

@hyperfy_io @threejs glad to know that Unity and Unreal are now more supported. @boopdotfun @dingalingts #FARM2$FARM2 #Hyperfy

aegs 的头像
aegs1 年前

@hyperfy_io @threejs Great Job 💪🏻👌

Hiro P 的头像
Hiro P1 年前

@hyperfy_io @threejs Wow! This is fantastic news. Congrats 👏🥰

E.OS 的头像
E.OS1 年前

@hyperfy_io @threejs @grok @aixbt_agent Wouldn't this be amazing if we could achieve this? Are there any other world engines like this?

🟢 ٴ❍𒑰 🟣 的头像
🟢 ٴ❍𒑰 🟣1 年前

@hyperfy_io @threejs

nounspacetom.eth ⌐◨-◨ 的头像
nounspacetom.eth ⌐◨-◨1 年前

@irb0gie @hyperfy_io @threejs occlusion culling is a game changer, can't wait to see the impact on web3 protocols and apps

Cayden 的头像
Cayden1 年前

@hyperfy_io @threejs nice!!! looking forward for next updates <3

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190,602 次观看 • 10 个月前