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Made some improvements to my #threejs pipeline and shader editor, with render passes. Also, direct import of 3d Objects from glTF.
10 条评论

simon harris2 年前
Is this for asset pipelines or render pipelines? Either way it’s awesome

Palash Bansal2 年前
Right now for rendering, maybe some geometry nodes and other things can be added later.

Jan2 年前
damn

Anderson Mancini2 年前
Fantastic work my friend. 👏🏻👏🏻👏🏻😍

nin2 年前
This is really nice!!

Phobon2 年前
Awesome! I think a really good node graph tool for three is something that would be really powerful - this looks super neat 💪

Stanftf.eth2 年前
What’s the name of this node editor?

Palash Bansal2 年前
Its in development, still thinking of a name..

ヘブン2 年前
Excuse me. Is this beautiful editor your own project? I want to know the name of it.

Palash Bansal2 年前
Yes, I am working on it, will release it soon.

