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Made some improvements to my #threejs pipeline and shader editor, with render passes. Also, direct import of 3d Objects from glTF.

55,327 次观看 • 2 年前 •via X (Twitter)

10 条评论

simon harris 的头像
simon harris2 年前

Is this for asset pipelines or render pipelines? Either way it’s awesome

Palash Bansal 的头像
Palash Bansal2 年前

Right now for rendering, maybe some geometry nodes and other things can be added later.

Jan 的头像
Jan2 年前

damn

Anderson Mancini 的头像
Anderson Mancini2 年前

Fantastic work my friend. 👏🏻👏🏻👏🏻😍

nin 的头像
nin2 年前

This is really nice!!

Phobon 的头像
Phobon2 年前

Awesome! I think a really good node graph tool for three is something that would be really powerful - this looks super neat 💪

Stanftf.eth 的头像
Stanftf.eth2 年前

What’s the name of this node editor?

Palash Bansal 的头像
Palash Bansal2 年前

Its in development, still thinking of a name..

ヘブン 的头像
ヘブン2 年前

Excuse me. Is this beautiful editor your own project? I want to know the name of it.

Palash Bansal 的头像
Palash Bansal2 年前

Yes, I am working on it, will release it soon.

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