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Made some improvements to my #threejs pipeline and shader editor, with render passes. Also, direct import of 3d Objects from glTF.
55,327 görüntüleme • 2 yıl önce •via X (Twitter)
10 Yorum

simon harris2 yıl önce
Is this for asset pipelines or render pipelines? Either way it’s awesome

Palash Bansal2 yıl önce
Right now for rendering, maybe some geometry nodes and other things can be added later.

Jan2 yıl önce
damn

Anderson Mancini2 yıl önce
Fantastic work my friend. 👏🏻👏🏻👏🏻😍

nin2 yıl önce
This is really nice!!

Phobon2 yıl önce
Awesome! I think a really good node graph tool for three is something that would be really powerful - this looks super neat 💪

Stanftf.eth2 yıl önce
What’s the name of this node editor?

Palash Bansal2 yıl önce
Its in development, still thinking of a name..

ヘブン2 yıl önce
Excuse me. Is this beautiful editor your own project? I want to know the name of it.

Palash Bansal2 yıl önce
Yes, I am working on it, will release it soon.

