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Made some improvements to my #threejs pipeline and shader editor, with render passes. Also, direct import of 3d Objects from glTF.

55,327 views • 2 years ago •via X (Twitter)

10 Comments

simon harris's profile picture
simon harris2 years ago

Is this for asset pipelines or render pipelines? Either way it’s awesome

Palash Bansal's profile picture
Palash Bansal2 years ago

Right now for rendering, maybe some geometry nodes and other things can be added later.

Jan's profile picture
Jan2 years ago

damn

Anderson Mancini's profile picture
Anderson Mancini2 years ago

Fantastic work my friend. 👏🏻👏🏻👏🏻😍

nin's profile picture
nin2 years ago

This is really nice!!

Phobon's profile picture
Phobon2 years ago

Awesome! I think a really good node graph tool for three is something that would be really powerful - this looks super neat 💪

Stanftf.eth's profile picture
Stanftf.eth2 years ago

What’s the name of this node editor?

Palash Bansal's profile picture
Palash Bansal2 years ago

Its in development, still thinking of a name..

ヘブン's profile picture
ヘブン2 years ago

Excuse me. Is this beautiful editor your own project? I want to know the name of it.

Palash Bansal's profile picture
Palash Bansal2 years ago

Yes, I am working on it, will release it soon.

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