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Made some improvements to my #threejs pipeline and shader editor, with render passes. Also, direct import of 3d Objects from glTF.
55,327 views • 2 years ago •via X (Twitter)
10 Comments

simon harris2 years ago
Is this for asset pipelines or render pipelines? Either way it’s awesome

Palash Bansal2 years ago
Right now for rendering, maybe some geometry nodes and other things can be added later.

Jan2 years ago
damn

Anderson Mancini2 years ago
Fantastic work my friend. 👏🏻👏🏻👏🏻😍

nin2 years ago
This is really nice!!

Phobon2 years ago
Awesome! I think a really good node graph tool for three is something that would be really powerful - this looks super neat 💪

Stanftf.eth2 years ago
What’s the name of this node editor?

Palash Bansal2 years ago
Its in development, still thinking of a name..

ヘブン2 years ago
Excuse me. Is this beautiful editor your own project? I want to know the name of it.

Palash Bansal2 years ago
Yes, I am working on it, will release it soon.

