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First person movement, first time testing Blueprints in Unreal Engine!

39,009 Aufrufe • vor 11 Monaten •via X (Twitter)

11 Kommentare

Profilbild von Mick Larkins
Mick Larkinsvor 11 Monaten

I put a slight camera roll on strafing in @PaladinsGame but be careful — too much movement will cause motion sickness among a cohort of your playerbase. If you keep this rotational movement, consider a multiplier accessibility setting.

Profilbild von Vali
Valivor 11 Monaten

i like to add this but with the arms instead, the camera moving so much. might give some people motion sickness.

Profilbild von 子昇44
子昇44vor 11 Monaten

exciting!

Profilbild von Neal
Nealvor 11 Monaten

That looks so good!! Curious how u did the camera rotation when moving, looks so smooth?

Profilbild von Josiah Jack
Josiah Jackvor 11 Monaten

Gah! The sv_rollangle applied during normal yaw movements is distracting and excessive. That's usually only for strafing not camera movements.

Profilbild von illumisanic
illumisanicvor 11 Monaten

Looks and feels amazing, I wonder how it is with sound

Profilbild von belisarius
belisariusvor 11 Monaten

I expected some crazy parkour, what is this lame video?

Profilbild von Celeste
Celestevor 11 Monaten

I will never understand using blueprints for anything that isn't basic scripting.

Profilbild von elyas.sdn
elyas.sdnvor 11 Monaten

Why do your lights looks so good ?

Profilbild von Mr. Yum Yum 🍟
Mr. Yum Yum 🍟vor 11 Monaten

camera bob looks so cool!

Profilbild von The L3rNa3aN
The L3rNa3aNvor 11 Monaten

Looks pretty good!

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