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First person movement, first time testing Blueprints in Unreal Engine!

39,009 просмотров • 11 месяцев назад •via X (Twitter)

Комментарии: 11

Фото профиля Mick Larkins
Mick Larkins11 месяцев назад

I put a slight camera roll on strafing in @PaladinsGame but be careful — too much movement will cause motion sickness among a cohort of your playerbase. If you keep this rotational movement, consider a multiplier accessibility setting.

Фото профиля Vali
Vali11 месяцев назад

i like to add this but with the arms instead, the camera moving so much. might give some people motion sickness.

Фото профиля 子昇44
子昇4411 месяцев назад

exciting!

Фото профиля Neal
Neal11 месяцев назад

That looks so good!! Curious how u did the camera rotation when moving, looks so smooth?

Фото профиля Josiah Jack
Josiah Jack11 месяцев назад

Gah! The sv_rollangle applied during normal yaw movements is distracting and excessive. That's usually only for strafing not camera movements.

Фото профиля illumisanic
illumisanic11 месяцев назад

Looks and feels amazing, I wonder how it is with sound

Фото профиля belisarius
belisarius11 месяцев назад

I expected some crazy parkour, what is this lame video?

Фото профиля Celeste
Celeste11 месяцев назад

I will never understand using blueprints for anything that isn't basic scripting.

Фото профиля elyas.sdn
elyas.sdn11 месяцев назад

Why do your lights looks so good ?

Фото профиля Mr. Yum Yum 🍟
Mr. Yum Yum 🍟11 месяцев назад

camera bob looks so cool!

Фото профиля The L3rNa3aN
The L3rNa3aN11 месяцев назад

Looks pretty good!

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