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First person movement, first time testing Blueprints in Unreal Engine!
39,009 просмотров • 11 месяцев назад •via X (Twitter)
Комментарии: 11

I put a slight camera roll on strafing in @PaladinsGame but be careful — too much movement will cause motion sickness among a cohort of your playerbase. If you keep this rotational movement, consider a multiplier accessibility setting.

i like to add this but with the arms instead, the camera moving so much. might give some people motion sickness.

exciting!

That looks so good!! Curious how u did the camera rotation when moving, looks so smooth?

Gah! The sv_rollangle applied during normal yaw movements is distracting and excessive. That's usually only for strafing not camera movements.

Looks and feels amazing, I wonder how it is with sound

I expected some crazy parkour, what is this lame video?

I will never understand using blueprints for anything that isn't basic scripting.

Why do your lights looks so good ?

camera bob looks so cool!

Looks pretty good!

