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float i,e,g,R,s;vec3 q,p,d=vec3(FC.xy/r-.5,1);for(q.zy--;i++<129.;){e+=i/8e5;o.rgb+=hsv(.58,R+g*.3,e*i/40.);s=4.;p=q+=d*e*R*.3+2e-5;g+=p.y/s;p=vec3(log2(R=length(p))-t*.2,exp2(mod(-p.z,s)/R)-.15,p);for(e=--p.y;s<1e3;s+=s)e+=-abs(dot(sin(p.yzx*s),cos(p.xzy*s))/s*.5);}#つぶやきGLSL

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