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From 2 second (faster on higher end GPUs) Gaussian splat generations, using Apple's "Sharp Monocular View Synthesis in Less Than a Second" code, running locally on my system. Imported into Octane Render 2026 which has fully path traced rendering of Gaussian splats. Stuff like this is why I've been... show more
36,774 views • 6 months ago •via X (Twitter)
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