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Gaussian Splats can now be animated in Blender New 3DGS Render addon update: - Blender 5.1 support - 4DGS / .ply sequence export - Experimental rigging tools - Experimental light baking Check below for links 👇

15,666 views • 2 months ago •via X (Twitter)

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"Hah - generative ai can't even make an image of a hand with the right number of fingers.." "Stop pushing this slop" It's way past the point now where it must be clear to everyone, that generative ai is here to stay AND that the quality will continue to increase. I've been talking about this trajectory for years now, and I've been working towards finding ways to combine the strength of these models, with the best of what I love about "old-school" creation. Building with my hands, moving a pencil across the paper and seeing shapes emerge, moving a building slightly to the right to get just that composition I had in mind. Being fully immersed in a scene I'm building in VR, being inspired by the immersion to take the story in a new direction. For years I've been talking about how powerful the combination of 3d and generative ai is, be it traditional 3d, SDF volumes in Dreams or Gaussian splats - with experiments around using V2V as a "render pass" or with experiments around realtime ai. Enough talk you might think, where's the proof? It's all around us these days honestly and here's a small test I did during some OOO. Blender MPC + Fable - a pretty powerful combination! With a bit of Google Omni Fast on top as a "render" pass. What do you think of where this is heading? Hopeful, disheartened, inspired or the opposite? Can you imagine working with tools like this in a way where we still retain the human "spark" and the creative nerve that makes each persons creation unique?

Martin Nebelong

49,395 views • 1 month ago