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Generating optimized proxy-rigs, in 3 clicks, with Proxify+ for #b3d!
44,616 просмотров • 1 год назад •via X (Twitter)
Комментарии: 11

Great job

Split algorithm inspired by you, by the way. 😊💙🧡

This looks amazing!! I was so happy to see that there was split function and that you can isolate the face. Really cool and such a tremendous time saver. When will it release??? 👀 im so tired of making split proxy meshes by hand 😆

@LykosRyan Your manual tedious works has date to an end! Around the first weeks of June. So you can save your energy for more important things like creative decision taking and animation itself 😊

ahhhh mesh simplification! Now this makes sense. Well done!

Bloody Hell! This looks real solid! I'm a blender artist since 2000 and I never seen a proxy system not even 10% this good... ...I'm really impressed!

Wow! Thank you very much!!! 🙏🏽✨ (I’m since 2007!)

You didn't even pause the animation, for God's sake! 😃

It’s like playing with 🔥😅🤌🏼✨

Ok on my understand, this addon will be duplicate a mesh who associate with the selected rig and un-subdivide to lowest. That for the first one. For second I not sure but maybe goto edit mode and have operator to cut every 2 face loop and parent to bone ?

The second one evaluates all the vertex groups associated to the deforming bones, splits all in chunks and parent them directly to the bones that exert most influence. The chunks don't even get the Armature Deform modifier in the end meaning no geometry level calculations.
