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Generating optimized proxy-rigs, in 3 clicks, with Proxify+ for #b3d!

44,616 просмотров • 1 год назад •via X (Twitter)

Комментарии: 11

Фото профиля Pierrick Picaut
Pierrick Picaut1 год назад

Great job

Фото профиля Cosmo Mídias 🔶
Cosmo Mídias 🔶1 год назад

Split algorithm inspired by you, by the way. 😊💙🧡

Фото профиля Ryan
Ryan1 год назад

This looks amazing!! I was so happy to see that there was split function and that you can isolate the face. Really cool and such a tremendous time saver. When will it release??? 👀 im so tired of making split proxy meshes by hand 😆

Фото профиля Cosmo Mídias 🔶
Cosmo Mídias 🔶1 год назад

@LykosRyan Your manual tedious works has date to an end! Around the first weeks of June. So you can save your energy for more important things like creative decision taking and animation itself 😊

Фото профиля Beyond Dev - Tyler Walker
Beyond Dev - Tyler Walker1 год назад

ahhhh mesh simplification! Now this makes sense. Well done!

Фото профиля Rogério Perdiz
Rogério Perdiz1 год назад

Bloody Hell! This looks real solid! I'm a blender artist since 2000 and I never seen a proxy system not even 10% this good... ...I'm really impressed!

Фото профиля Cosmo Mídias 🔶
Cosmo Mídias 🔶1 год назад

Wow! Thank you very much!!! 🙏🏽✨ (I’m since 2007!)

Фото профиля Rogério Perdiz
Rogério Perdiz1 год назад

You didn't even pause the animation, for God's sake! 😃

Фото профиля Cosmo Mídias 🔶
Cosmo Mídias 🔶1 год назад

It’s like playing with 🔥😅🤌🏼✨

Фото профиля SkyTails
SkyTails1 год назад

Ok on my understand, this addon will be duplicate a mesh who associate with the selected rig and un-subdivide to lowest. That for the first one. For second I not sure but maybe goto edit mode and have operator to cut every 2 face loop and parent to bone ?

Фото профиля Cosmo Mídias 🔶
Cosmo Mídias 🔶1 год назад

The second one evaluates all the vertex groups associated to the deforming bones, splits all in chunks and parent them directly to the bones that exert most influence. The chunks don't even get the Armature Deform modifier in the end meaning no geometry level calculations.

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