Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

geometry nodes bird flock using fake shapekeys (pls let us have 'set shapekey' node)

73,172 Aufrufe • vor 11 Monaten •via X (Twitter)

22 Kommentare

Profilbild von Sam Dutter
Sam Duttervor 11 Monaten

I made a script that converts shape key attributes to point/vector attributes for use in geo nodes But, looking forward to when that’s not needed

Profilbild von Empty
Emptyvor 11 Monaten

Birbs

Profilbild von ashlee!
ashlee!vor 11 Monaten

borbs

Profilbild von scribbles
scribblesvor 11 Monaten

god i remember doing something like this for some fish a while ago i really just wish there was a good way to access bones or shape keys

Profilbild von Mr. Thee
Mr. Theevor 11 Monaten

i get iffy around workflows that rely on consistent index topology but hey if it works it works

Profilbild von ashlee!
ashlee!vor 11 Monaten

it feels weird to do and i dont rlly like it tbh. wish we had a node for shapekeys

Profilbild von exquisitegeist
exquisitegeistvor 11 Monaten

this is so cool af i want to start learning some time

Profilbild von myles hi studio
myles hi studiovor 11 Monaten

where do u start if u wanna learn geometry nodes. Any tips? it seems so daunting....what is the 'donut tutorial' of geometry nodes

Profilbild von Gothicpolar
Gothicpolarvor 11 Monaten

ugh you're so talented

Profilbild von Twompy
Twompyvor 11 Monaten

amazing stuff

Profilbild von TotallyANam
TotallyANamvor 11 Monaten

About 80% of what I just watched was black magic and I have no idea what a shapekey is or why it’s fake but I’m all for it! Why not, give us a shapekey node!

Profilbild von metric
metricvor 11 Monaten

my PC would go up in flames

Profilbild von ISG Gaming
ISG Gamingvor 11 Monaten

This is some black magic level stuff

Profilbild von SaturnineMaterials
SaturnineMaterialsvor 11 Monaten

No experience with geo nodes but with RT birdflocks. Try stopping the anim when their direction points down, ez but makes a big difference.

Profilbild von Nishima
Nishimavor 11 Monaten

That’s smooth

Profilbild von DUAJISIN
DUAJISINvor 11 Monaten

Now slow it down pls

Profilbild von pitslip
pitslipvor 11 Monaten

i do feel like a 'time offset' and frame playback related nodes would be better in this case, no? like making only one object w one animation then instancing that object with random offsets and speeds or am i missing something?

Profilbild von ashlee!
ashlee!vor 11 Monaten

well what i had to do here was duplicate the mesh and pose the various versions to different keyframe positions then interpolate the positions in geometry nodes. it would be a lot easier if i could set a shapekey and then use the shapekey system

Profilbild von pitslip
pitslipvor 11 Monaten

yea i get that, im just saying that if we were to get new nodes, i feel like time offset/frame playback nodes for instanced animated objects would unlock a wider range of workflows compared to shapekey nodes. either way, im all for any new nodes we can get tbh

Profilbild von iProe | 3D / VtArtist (commissions)
iProe | 3D / VtArtist (commissions)vor 11 Monaten

geometry nodes are not real, dont make things up

Profilbild von ashlee!
ashlee!vor 11 Monaten

im not real either, take your meds

Profilbild von Michal Kruszyniak
Michal Kruszyniakvor 11 Monaten

Whaaat? Can you show slower only shapes as key frames? It’s awesome 🔥🔥🔥

Ähnliche Videos