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geometry nodes bird flock using fake shapekeys (pls let us have 'set shapekey' node)

73,172 views • 11 months ago •via X (Twitter)

22 Comments

Sam Dutter's profile picture
Sam Dutter11 months ago

I made a script that converts shape key attributes to point/vector attributes for use in geo nodes But, looking forward to when that’s not needed

Empty's profile picture
Empty11 months ago

Birbs

ashlee!'s profile picture
ashlee!11 months ago

borbs

scribbles's profile picture
scribbles11 months ago

god i remember doing something like this for some fish a while ago i really just wish there was a good way to access bones or shape keys

Mr. Thee's profile picture
Mr. Thee11 months ago

i get iffy around workflows that rely on consistent index topology but hey if it works it works

ashlee!'s profile picture
ashlee!11 months ago

it feels weird to do and i dont rlly like it tbh. wish we had a node for shapekeys

exquisitegeist's profile picture
exquisitegeist11 months ago

this is so cool af i want to start learning some time

myles hi studio's profile picture
myles hi studio11 months ago

where do u start if u wanna learn geometry nodes. Any tips? it seems so daunting....what is the 'donut tutorial' of geometry nodes

Gothicpolar's profile picture
Gothicpolar11 months ago

ugh you're so talented

Twompy's profile picture
Twompy11 months ago

amazing stuff

TotallyANam's profile picture
TotallyANam11 months ago

About 80% of what I just watched was black magic and I have no idea what a shapekey is or why it’s fake but I’m all for it! Why not, give us a shapekey node!

metric's profile picture
metric11 months ago

my PC would go up in flames

ISG Gaming's profile picture
ISG Gaming11 months ago

This is some black magic level stuff

SaturnineMaterials's profile picture
SaturnineMaterials11 months ago

No experience with geo nodes but with RT birdflocks. Try stopping the anim when their direction points down, ez but makes a big difference.

Nishima's profile picture
Nishima11 months ago

That’s smooth

DUAJISIN's profile picture
DUAJISIN11 months ago

Now slow it down pls

pitslip's profile picture
pitslip11 months ago

i do feel like a 'time offset' and frame playback related nodes would be better in this case, no? like making only one object w one animation then instancing that object with random offsets and speeds or am i missing something?

ashlee!'s profile picture
ashlee!11 months ago

well what i had to do here was duplicate the mesh and pose the various versions to different keyframe positions then interpolate the positions in geometry nodes. it would be a lot easier if i could set a shapekey and then use the shapekey system

pitslip's profile picture
pitslip11 months ago

yea i get that, im just saying that if we were to get new nodes, i feel like time offset/frame playback nodes for instanced animated objects would unlock a wider range of workflows compared to shapekey nodes. either way, im all for any new nodes we can get tbh

iProe | 3D / VtArtist (commissions)'s profile picture
iProe | 3D / VtArtist (commissions)11 months ago

geometry nodes are not real, dont make things up

ashlee!'s profile picture
ashlee!11 months ago

im not real either, take your meds

Michal Kruszyniak's profile picture
Michal Kruszyniak11 months ago

Whaaat? Can you show slower only shapes as key frames? It’s awesome 🔥🔥🔥

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