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geometry nodes bird flock using fake shapekeys (pls let us have 'set shapekey' node)

73,172 просмотров • 11 месяцев назад •via X (Twitter)

Комментарии: 22

Фото профиля Sam Dutter
Sam Dutter11 месяцев назад

I made a script that converts shape key attributes to point/vector attributes for use in geo nodes But, looking forward to when that’s not needed

Фото профиля Empty
Empty11 месяцев назад

Birbs

Фото профиля ashlee!
ashlee!11 месяцев назад

borbs

Фото профиля scribbles
scribbles11 месяцев назад

god i remember doing something like this for some fish a while ago i really just wish there was a good way to access bones or shape keys

Фото профиля Mr. Thee
Mr. Thee11 месяцев назад

i get iffy around workflows that rely on consistent index topology but hey if it works it works

Фото профиля ashlee!
ashlee!11 месяцев назад

it feels weird to do and i dont rlly like it tbh. wish we had a node for shapekeys

Фото профиля exquisitegeist
exquisitegeist11 месяцев назад

this is so cool af i want to start learning some time

Фото профиля myles hi studio
myles hi studio11 месяцев назад

where do u start if u wanna learn geometry nodes. Any tips? it seems so daunting....what is the 'donut tutorial' of geometry nodes

Фото профиля Gothicpolar
Gothicpolar11 месяцев назад

ugh you're so talented

Фото профиля Twompy
Twompy11 месяцев назад

amazing stuff

Фото профиля TotallyANam
TotallyANam11 месяцев назад

About 80% of what I just watched was black magic and I have no idea what a shapekey is or why it’s fake but I’m all for it! Why not, give us a shapekey node!

Фото профиля metric
metric11 месяцев назад

my PC would go up in flames

Фото профиля ISG Gaming
ISG Gaming11 месяцев назад

This is some black magic level stuff

Фото профиля SaturnineMaterials
SaturnineMaterials11 месяцев назад

No experience with geo nodes but with RT birdflocks. Try stopping the anim when their direction points down, ez but makes a big difference.

Фото профиля Nishima
Nishima11 месяцев назад

That’s smooth

Фото профиля DUAJISIN
DUAJISIN11 месяцев назад

Now slow it down pls

Фото профиля pitslip
pitslip11 месяцев назад

i do feel like a 'time offset' and frame playback related nodes would be better in this case, no? like making only one object w one animation then instancing that object with random offsets and speeds or am i missing something?

Фото профиля ashlee!
ashlee!11 месяцев назад

well what i had to do here was duplicate the mesh and pose the various versions to different keyframe positions then interpolate the positions in geometry nodes. it would be a lot easier if i could set a shapekey and then use the shapekey system

Фото профиля pitslip
pitslip11 месяцев назад

yea i get that, im just saying that if we were to get new nodes, i feel like time offset/frame playback nodes for instanced animated objects would unlock a wider range of workflows compared to shapekey nodes. either way, im all for any new nodes we can get tbh

Фото профиля iProe | 3D / VtArtist (commissions)
iProe | 3D / VtArtist (commissions)11 месяцев назад

geometry nodes are not real, dont make things up

Фото профиля ashlee!
ashlee!11 месяцев назад

im not real either, take your meds

Фото профиля Michal Kruszyniak
Michal Kruszyniak11 месяцев назад

Whaaat? Can you show slower only shapes as key frames? It’s awesome 🔥🔥🔥

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