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geometry nodes bird flock using fake shapekeys (pls let us have 'set shapekey' node)

73,172 次观看 • 11 个月前 •via X (Twitter)

22 条评论

Sam Dutter 的头像
Sam Dutter11 个月前

I made a script that converts shape key attributes to point/vector attributes for use in geo nodes But, looking forward to when that’s not needed

Empty 的头像
Empty11 个月前

Birbs

ashlee! 的头像
ashlee!11 个月前

borbs

scribbles 的头像
scribbles11 个月前

god i remember doing something like this for some fish a while ago i really just wish there was a good way to access bones or shape keys

Mr. Thee 的头像
Mr. Thee11 个月前

i get iffy around workflows that rely on consistent index topology but hey if it works it works

ashlee! 的头像
ashlee!11 个月前

it feels weird to do and i dont rlly like it tbh. wish we had a node for shapekeys

exquisitegeist 的头像
exquisitegeist11 个月前

this is so cool af i want to start learning some time

myles hi studio 的头像
myles hi studio11 个月前

where do u start if u wanna learn geometry nodes. Any tips? it seems so daunting....what is the 'donut tutorial' of geometry nodes

Gothicpolar 的头像
Gothicpolar11 个月前

ugh you're so talented

Twompy 的头像
Twompy11 个月前

amazing stuff

TotallyANam 的头像
TotallyANam11 个月前

About 80% of what I just watched was black magic and I have no idea what a shapekey is or why it’s fake but I’m all for it! Why not, give us a shapekey node!

metric 的头像
metric11 个月前

my PC would go up in flames

ISG Gaming 的头像
ISG Gaming11 个月前

This is some black magic level stuff

SaturnineMaterials 的头像
SaturnineMaterials11 个月前

No experience with geo nodes but with RT birdflocks. Try stopping the anim when their direction points down, ez but makes a big difference.

Nishima 的头像
Nishima11 个月前

That’s smooth

DUAJISIN 的头像
DUAJISIN11 个月前

Now slow it down pls

pitslip 的头像
pitslip11 个月前

i do feel like a 'time offset' and frame playback related nodes would be better in this case, no? like making only one object w one animation then instancing that object with random offsets and speeds or am i missing something?

ashlee! 的头像
ashlee!11 个月前

well what i had to do here was duplicate the mesh and pose the various versions to different keyframe positions then interpolate the positions in geometry nodes. it would be a lot easier if i could set a shapekey and then use the shapekey system

pitslip 的头像
pitslip11 个月前

yea i get that, im just saying that if we were to get new nodes, i feel like time offset/frame playback nodes for instanced animated objects would unlock a wider range of workflows compared to shapekey nodes. either way, im all for any new nodes we can get tbh

iProe | 3D / VtArtist (commissions) 的头像
iProe | 3D / VtArtist (commissions)11 个月前

geometry nodes are not real, dont make things up

ashlee! 的头像
ashlee!11 个月前

im not real either, take your meds

Michal Kruszyniak 的头像
Michal Kruszyniak11 个月前

Whaaat? Can you show slower only shapes as key frames? It’s awesome 🔥🔥🔥

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