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Geometry nodes mesh contour lines without using mesh boolean, and with good performance #b3d #geometrynodes #blender3d

71,810 Aufrufe • vor 2 Jahren •via X (Twitter)

10 Kommentare

Profilbild von higgsas
higgsasvor 2 Jahren

Replaced Mesh Section node with Mesh Contours node

Profilbild von higgsas
higgsasvor 2 Jahren

Comparing to using boolean, it can be up to 100 times faster depending on the mesh

Profilbild von higgsas
higgsasvor 2 Jahren

The documentation

Profilbild von AFX
AFXvor 2 Jahren

Would it be possible to do contour lines along two axis?

Profilbild von higgsas
higgsasvor 2 Jahren

Currently only possible by using two nodes, but the lines will not intersect. I think is possible to do it with the intersections but it will be pretty complicated to implement

Profilbild von The Walking Mirror of Time @ ꒒꒐ꃳꌅꁲꌅꐔ ꊿꊯ ꀷꌅꑀꁲꂵꈜ
The Walking Mirror of Time @ ꒒꒐ꃳꌅꁲꌅꐔ ꊿꊯ ꀷꌅꑀꁲꂵꈜvor 2 Jahren

Did you just.... Makes 3D printing more easy???

Profilbild von OAM1
OAM1vor 2 Jahren

Sweet! could only achieve it with boolean, your method looks way faster🤩

Profilbild von The Dev Punk
The Dev Punkvor 2 Jahren

Would be so useful for making terrain maps in 2D!

Profilbild von Kidmograph
Kidmographvor 2 Jahren

Wow! Amazing

Profilbild von AnimeWeeb先輩
AnimeWeeb先輩vor 2 Jahren

Would this be a way to make something like a hologram effect

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