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Geometry nodes mesh contour lines without using mesh boolean, and with good performance #b3d #geometrynodes #blender3d
71,810 Aufrufe • vor 2 Jahren •via X (Twitter)
10 Kommentare

higgsasvor 2 Jahren
Replaced Mesh Section node with Mesh Contours node

higgsasvor 2 Jahren
Comparing to using boolean, it can be up to 100 times faster depending on the mesh

higgsasvor 2 Jahren
The documentation

AFXvor 2 Jahren
Would it be possible to do contour lines along two axis?

higgsasvor 2 Jahren
Currently only possible by using two nodes, but the lines will not intersect. I think is possible to do it with the intersections but it will be pretty complicated to implement

The Walking Mirror of Time @ ꒒꒐ꃳꌅꁲꌅꐔ ꊿꊯ ꀷꌅꑀꁲꂵꈜvor 2 Jahren
Did you just.... Makes 3D printing more easy???

OAM1vor 2 Jahren
Sweet! could only achieve it with boolean, your method looks way faster🤩

The Dev Punkvor 2 Jahren
Would be so useful for making terrain maps in 2D!

Kidmographvor 2 Jahren
Wow! Amazing

AnimeWeeb先輩vor 2 Jahren
Would this be a way to make something like a hologram effect
