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#geometrynodes ForEachElement node will make it so much easier to separate the outer and inner corners with just few nodes. #b3d

20,552 次观看 • 1 年前 •via X (Twitter)

11 条评论

khellstr 的头像
khellstr1 年前

Nice one. But, shouldn't the red stripe thing be in inside corner ? ;) Anteeksi :)

xan 的头像
xan1 年前

Nice!!! How??

William Zook 的头像
William Zook1 年前

How to judge the inside and outside of the corner?

Miettinen Jesse - Blenderesse 的头像
Miettinen Jesse - Blenderesse1 年前

The base curve is split to Island, expanded and turned into the outer curves. I evaluate the curve lenght per each Island. The outer curve is always longer unless theres S-shaped situation. Could also resample and evaluate amount of points/indexes.

blend.lajawi 的头像
blend.lajawi1 年前

I once tried setting a curve's tilt based on the curvature. How did you manage to use the curvature threshold?

Miettinen Jesse - Blenderesse 的头像
Miettinen Jesse - Blenderesse1 年前

I use Sample Curve node to sample 3 positions thought out the curve. 1 earlier, 1 in the middle, 1 later. And compare the vector between points 0to1 and 1to2 with dotproduct. With the same method you can figure out the direction of the curve since the outcome is either + or -

Ethan Davis 的头像
Ethan Davis1 年前

Awesome work!

Teemu Niskakoski 的头像
Teemu Niskakoski1 年前

You are genius.

Blackfang 🇧🇻 | SKAPE.GG Beta 的头像
Blackfang 🇧🇻 | SKAPE.GG Beta1 年前

Genious!

Jim T Myhre Kjexrud 🌳 的头像
Jim T Myhre Kjexrud 🌳1 年前

Ooh this is so close to what I bugged you about a while back 😍 Does it also use less polygons for the straight sections?

Miettinen Jesse - Blenderesse 的头像
Miettinen Jesse - Blenderesse1 年前

Oh did you😄 there's so much things to answer to I tempt to forget. But thanks for the good idea ! I can also reasample each somewhat straight section separately with average curvature value 🤔🤩

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