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In Blenders Shader Nodes you now have access to the Switch node, Index Switch node and various string nodes. All of these got ported over from #GeometryNodes and are useful when building higher level shader assets. #b3d #devfund
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Geometry Nodes based eye correction. Calculates & normalizes the surface distance from the iris to the vertex and passes to the shader as an attribute to sample. [See replies for the node setup].
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