Loading video...

Video Failed to Load

Go Home

Node-based tools just became non-experimental and are now part of Blender 4.0 beta. They allow you to create custom operators using #GeometryNodes. For that purpose there are also a few tool-specific nodes to access e.g. the current selection. #b3d #devfund

150,468 views • 2 years ago •via X (Twitter)

9 Comments

Jacques Lucke's profile picture
Jacques Lucke2 years ago

By default, the node-based tools will show up in a new menu for unassigned operators. However, when these tools become assets, they can also be put into other existing menus.

Jacques Lucke's profile picture
Jacques Lucke2 years ago

One can choose which object types and modes the tool should be available in. Will be interesting to see how people use this. Please share you results with #GeometryNodes.

Jacques Lucke's profile picture
Jacques Lucke2 years ago

Commit: Task:

Andrew Price's profile picture
Andrew Price2 years ago

Nice demo! But to be honest I'm struggling to understand it's uses. How is it different to just adding a standard geometry node setup and then Applying the modifier? Or is that kinda the point? If you could give any practical examples of what it enables that would be helpful.

Jacob Merrill's profile picture
Jacob Merrill2 years ago

Now all that is left is to be able to have a sculpt -stroke - generated curve with pen pressure as input also! great work Hans and Jacques !

Robert's profile picture
Robert2 years ago

@Pavel_Oliva Final object primitives that can still be adjusted, will be possible

Bartek Moniewski's profile picture
Bartek Moniewski2 years ago

Are modal operators possible too? For example custom non-uniform snapping.

Jacques Lucke's profile picture
Jacques Lucke2 years ago

Not yet.

Pavel Oliva 🔶's profile picture
Pavel Oliva 🔶2 years ago

Love the idea of being able to adjust geometry procedurally and be able to edit it manually further. 🩷 But I guess it won't be a case in terms of GN modifiers now right?

Related Videos

At its core, iAgent utilizes Protocol Nodes to support and maintain the ecosystem's functionality. This collection of publicly maintained nodes help: ❒ secure the network ❒ determine rewards for GPU workers ❒ earn rewards for their contributions to the network iAgent has 2 types of protocol nodes: 🔘Genesis Nodes 🔘Public Nodes With a 5000-supply, Genesis Nodes are engineered to yield x3 $AGNT tokens generation compared to Public Nodes (which will come at a later date). As a token of gratitude, Genesis Nodes also receive TGE: 2% AGNT tokens from reward pool. Other Genesis Node Utilities & USPs include: Participation and Governance: Genesis node operators have the chance to engage more deeply in decision-making processes through iAgent's governance model. Exclusive Access: Operators of Genesis nodes may receive early access to test new features and products within the iAgent ecosystem. Reward Structure: Nodes earn $AGNT tokens, and Genesis nodes do so at an accelerated rate due to their higher token generation multiplier. Rewards are calculated dynamically, with consideration given to node performance and network contribution. Technical and Community Support: Genesis node operators are expected to receive dedicated support from the iAgent team, ensuring optimal performance and uptime. Requirements to run an iAgent Node: Dual Core, and 8GB RAM, are all that is needed for lightweight processing. Anyone with Genesis/Public Node NFTs can run it. But how do you get yourself one? Hop in the discord to know more:

iAgent

21,278 views • 1 year ago