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#geometrynodes ForEachElement node will make it so much easier to separate the outer and inner corners with just few nodes. #b3d

20,552 Aufrufe • vor 1 Jahr •via X (Twitter)

11 Kommentare

Profilbild von khellstr
khellstrvor 1 Jahr

Nice one. But, shouldn't the red stripe thing be in inside corner ? ;) Anteeksi :)

Profilbild von xan
xanvor 1 Jahr

Nice!!! How??

Profilbild von William Zook
William Zookvor 1 Jahr

How to judge the inside and outside of the corner?

Profilbild von Miettinen Jesse - Blenderesse
Miettinen Jesse - Blenderessevor 1 Jahr

The base curve is split to Island, expanded and turned into the outer curves. I evaluate the curve lenght per each Island. The outer curve is always longer unless theres S-shaped situation. Could also resample and evaluate amount of points/indexes.

Profilbild von blend.lajawi
blend.lajawivor 1 Jahr

I once tried setting a curve's tilt based on the curvature. How did you manage to use the curvature threshold?

Profilbild von Miettinen Jesse - Blenderesse
Miettinen Jesse - Blenderessevor 1 Jahr

I use Sample Curve node to sample 3 positions thought out the curve. 1 earlier, 1 in the middle, 1 later. And compare the vector between points 0to1 and 1to2 with dotproduct. With the same method you can figure out the direction of the curve since the outcome is either + or -

Profilbild von Ethan Davis
Ethan Davisvor 1 Jahr

Awesome work!

Profilbild von Teemu Niskakoski
Teemu Niskakoskivor 1 Jahr

You are genius.

Profilbild von Blackfang 🇧🇻 | SKAPE.GG Beta
Blackfang 🇧🇻 | SKAPE.GG Betavor 1 Jahr

Genious!

Profilbild von Jim T Myhre Kjexrud 🌳
Jim T Myhre Kjexrud 🌳vor 1 Jahr

Ooh this is so close to what I bugged you about a while back 😍 Does it also use less polygons for the straight sections?

Profilbild von Miettinen Jesse - Blenderesse
Miettinen Jesse - Blenderessevor 1 Jahr

Oh did you😄 there's so much things to answer to I tempt to forget. But thanks for the good idea ! I can also reasample each somewhat straight section separately with average curvature value 🤔🤩

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