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Google presents RadSplat Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS Recent advances in view synthesis and real-time rendering have achieved photorealistic quality at impressive rendering speeds. While Radiance Field-based

139,790 次观看 • 2 年前 •via X (Twitter)

10 条评论

AK 的头像
AK2 年前

methods achieve state-of-the-art quality in challenging scenarios such as in-the-wild captures and large-scale scenes, they often suffer from excessively high compute requirements linked to volumetric rendering. Gaussian Splatting-based methods, on the other hand, rely on

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AK2 年前

rasterization and naturally achieve real-time rendering but suffer from brittle optimization heuristics that underperform on more challenging scenes. In this work, we present RadSplat, a lightweight method for robust real-time rendering of complex scenes. Our main contributions

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AK2 年前

are threefold. First, we use radiance fields as a prior and supervision signal for optimizing point-based scene representations, leading to improved quality and more robust optimization. Next, we develop a novel pruning technique reducing the overall point count while

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AK2 年前

maintaining high quality, leading to smaller and more compact scene representations with faster inference speeds. Finally, we propose a novel test-time filtering approach that further

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AK2 年前

accelerates rendering and allows to scale to larger, house-sized scenes. We find that our method enables state-of-the-art synthesis of complex captures at 900+ FPS.

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AK2 年前

paper page:

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UneditedMarble2 年前

No Code? Whatsup with Google recently?

Yun-Ta Tsai 的头像
Yun-Ta Tsai2 年前

Keep seeing my friend’s house over and over again on the internet. 😆

Mohamed Tawfik 的头像
Mohamed Tawfik2 年前

Sounds fancy! Can't wait to see those 900+ FPS in action! 🚀

Ikazuchi🦑 的头像
Ikazuchi🦑2 年前

final fantasy XIV dungeon intros be like

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