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OmniEdge add-on, WIP update: Now fully dynamic - no preprocessing, all in GeoNodes/shaders. Outlines + sharp edge profiles + constant screen size + exponential falloff (prevents fat lines in the distance). #blender #b3d

19,692 views • 1 year ago •via X (Twitter)

6 Comments

Quentin Pointillart's profile picture
Quentin Pointillart1 year ago

That really looks outstanding. And the fact that it's real-time, not locked to the camera view is amazing! I know it's going to be an instant buy 🤓

trikortreat123's profile picture
trikortreat1231 year ago

Have been trying to find a grease pencil shader this whole time. This is absolutely fantastic, looking forward to the release!

Damjan Minovski's profile picture
Damjan Minovski1 year ago

I’ve nearly fleshed out all the features, but it’ll need a few more weeks to polish everything. It’s not Grease Pencil at all - it’s entirely geometry and displacement shaders, so it interacts nicely with shadows, reflections, etc.

David Mcsween's profile picture
David Mcsween1 year ago

Can you keep using regular shaders or does it have to remove other shaders to work?

Damjan Minovski's profile picture
Damjan Minovski1 year ago

You can - this is literally just a piece of geometry in 3D space, so it doesn’t interfere with or limit anything else. The key is that all real-time calculations happen entirely in the material using displacement, which makes it 100x faster than Grease Pencil or other approaches.

BEnji's profile picture
BEnji1 year ago

Oh, I needed this thing so much some time ago.

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