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grass tutorial?🌱 #gamedev #indiedev #GameMaker #pixelart

140,136 Aufrufe • vor 2 Jahren •via X (Twitter)

10 Kommentare

Profilbild von Music is living
Music is livingvor 2 Jahren

The hardest part is drawing the grass....

Profilbild von Yøshida_Artz
Yøshida_Artzvor 2 Jahren

I'm stuck on step 3? I can't find the wiki

Profilbild von 𝟷𝟸𝟷 🇮🇩
𝟷𝟸𝟷 🇮🇩vor 2 Jahren

"... and will worry about performance later" 🥲

Profilbild von The Feathered Serpent - WISHLIST ON STEAM
The Feathered Serpent - WISHLIST ON STEAMvor 2 Jahren

Beautiful effect, and love the vid! 😂

Profilbild von Sam 🌻
Sam 🌻vor 2 Jahren

What is a Hooke's Law? It is a principle of physics that describes the relationship between the force applied to an object and the deformation it undergoes. It's named after Robert Hooke, an English scientist who discovered this relationship in the 17th century. In simple terms, Hooke's Law states that the force required to compress or extend an elastic object, such as a spring, is directly proportional to the distance it is stretched or compressed. This means that the more you stretch or compress an elastic object, the more force you need to apply to continue stretching or compressing it. Mathematically, Hooke's Law can be expressed as F = k * x, where F is the force applied to the object, k is the spring constant (a measure of the object's stiffness), and x is the distance the object is stretched or compressed from its equilibrium position. The spring constant is a constant value that depends on the material and geometry of the object. Hooke's Law is used in many applications, including the design of springs, shock absorbers, and other devices that need to store or release energy. It's also used in the study of elasticity, stress, and strain in materials. However, it's important to note that Hooke's Law is only applicable to elastic objects and within the elastic limit of the object. Once the object is stretched or compressed beyond its elastic limit, it may not return to its original shape, and Hooke's Law no longer applies. @grok 🫶

Profilbild von Juan Manzano
Juan Manzanovor 2 Jahren

Thanks for sharing your knowledge!! I wish other developers would do the same, I have been asking for months about cascades made with particles with no answer.

Profilbild von TheO
TheOvor 2 Jahren

I did exactly the same, but it didn't work, could anyone help me?

Profilbild von BirdiBirdson
BirdiBirdsonvor 2 Jahren

Hi, not shown in the video is, that you have to increment the timer in a step event with timer++ Also replace oActor with the name of your objects that can collide with grass hope it will work then!

Profilbild von Davide Miccolis
Davide Miccolisvor 2 Jahren

Awesome

Profilbild von Notokapixel
Notokapixelvor 2 Jahren

Wow! Really cool ❤️

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