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Hailuo MiniMax Design MiniMax Design (H3) MiniMax (official) Third Prototype - PASSED ✓ This time, I pushed it further GAUDÍ LIVING A playful furniture e-commerce UI inspired by the legendary Antoni Gaudí where every cursor hover transforms the furniture, typography, colors & motion graphics. Motion & Animations: Wiggle ×...

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Claude Design + Shopify is f*cking ridiculous 🤯 You can now publish pages from Claude Design → Claude Code → Shopify. Built 100% with Claude Design, Claude Code, and the Shopify CLI. Perfect for DTC brands and agencies who want to skip the design → dev handoff entirely. Here's how it works: → Design any landing page in Claude Design → Export as a zip and drop it into Claude Code → Install the Shopify + Shopify AI Toolkit plugins → Prompt Claude to convert the HTML into a Shopify page template + push to live theme → Claude uploads the images, deploys the files, and creates a published page No more handing designs off to a dev and waiting 2 weeks for a Shopify page. What you get: - A workflow that turns any Claude Design page into a real Shopify page template - Editable sections so your marketing team can swap copy, images, and CTAs without code - Images uploaded straight to Shopify Files automatically - A files-only deploy that only touches what's new in your live theme - A repeatable pipeline you can use every time you design a new landing page This is essentially the design-to-deploy pipeline brands have been waiting for. I put together a step-by-step playbook for going from Claude Design → published Shopify page. Every install, every plugin, every command, and the exact prompt that runs the whole thing. Want the playbook for free? > Like this post > Comment "SHOP" And I'll send it over (must be following so I can DM)

Mike Futia

58,939 views • 3 months ago

📖THE STEP MOST CREATORS SKIP IS WHY THEIR AI ANIMATION LOOKS INCONSISTENT Consistency across clips doesn't come from prompting — it comes from the reference image. The pipeline, step by step: ▪ Start with ChatGPT Image 2 — generate a full character design sheet first, not just a single frame. Multiple angles, expressions, and outfit variations in one image keeps the character consistent across every scene ▪ Build a storyboard inside ChatGPT Image 2 as well — define each shot, camera angle, action, and mood before touching Seedance at all. This is the step most people skip and it's the reason clips look disconnected ▪ Define a color palette and lighting mood early — golden afternoon light, soft warm tones, dramatic shadows. Lock those values and repeat them across every prompt ▪ Take each storyboard frame into Seedance 2.0 as the reference image — one frame becomes one clip ▪ Write the Seedance prompt around the character action, not the scene description. The scene is already in the image. The prompt handles motion, camera behavior, and timing ▪ Keep clip duration between 4-6 seconds per shot — shorter clips give more control over pacing and reduce motion drift on character faces ▪ Match camera movement type across consecutive clips — if one shot dollies in, the next should hold or pull back, not dolly again The consistency across these frames comes from the character design sheet, not from luck. Seedance reads the reference image and the prompt together — if the reference is detailed enough, the output stays on-model. This video was created by ALOKXMEHTA 📥 tomorrow: the exact ChatGPT Image 2 prompt structure used to generate a multi-angle character design sheet like this one 🔖One article covers the entire workflow — it is pinned below, do not scroll past it.

Zentrix⌚️

14,015 views • 2 months ago

Impeccable 3.7 brings linting to design. Until now it was a skill you asked for help. Now it's a design-system-aware feedback loop that runs while your agent builds, catching slop and design drift before they land. 🪝 Design hooks for Claude, Codex, and Cursor They run after every UI edit and quietly nudge your agent to fix slop and drift. The output isn't another wall of lint: it separates new findings from already-seen ones, flags clean scans, and asks the agent to use judgment. Fix real issues, leave intentional demos alone, save exceptions to config instead of littering your source. 🎨 Slop detection is now project-aware Reads your actual design system from DESIGN.md, your typography, palette, radius scale, and tokens, and flags drift from your system, not just generic AI slop: • this font isn't in your design system • this color is outside your documented palette • this radius doesn't match your rounded scale The same engine powers both the hooks and the CLI, and it's where we're investing next. 🖥️ Live Mode, ready for real projects Svelte/SvelteKit now preview variants as temporary framework components with live params, then accept cleanly back into your source component. Manual text edits got evidence / apply / discard routes, insertions preserve their anchors, and mapped lists and JSX slots clean up far more reliably. ⚡ Leaner core, sharper detector Rule-level evals across 3 providers and 4 niches cut guidance with no measurable lift and dropped examples that taught models bad patterns. The detector now skips hidden and screen-reader-only elements, understands OKLCH alpha and Sass-like inputs, and tightened checks for repeated kickers, oversized H1s, clipped overflow, and cramped padding. 🛠️ CLI caught up impeccable detect loads DESIGN.md by default, motion findings name the exact token or cubic-bezier instead of just "bounce," and impeccable ignores gives real CRUD for exceptions. Hooks and CLI share the same ignores. No split-brain config. Plus a much-improved interactive installer with hooks setup built in. Upgrade: npx impeccable install npm i -g impeccable

Impeccable

233,051 views • 2 months ago

I built a clone of the Yeezy store with Next.js. This was a fun challenge — the site has some smooth animations and feels very fast. But it was bothering me that I couldn't use the browser back button. Can we do better? So I rebuilt the site with v0 and Motion. Here's how it works: 1. When you click on a product, Motion is able to animate the original position of the product in the grid, to the zoomed in product detail page. 2. During this transition, we also shallow update the URL with the `/p/slug` route for the page. 3. If you press the back button in the navbar, or use the browser back button, or press escape — all options will take you back to the main product listing page. 4. If you reload the page while looking at a product, or someone sends you a link to a specific product, it still works! This is the best parts of a SPA and MPA mixed together. In the future, I can make this even better with View Transitions (I wasn't able to get the product animation just right, but if you can I'd love to see it!). I also took some creative liberties from the original design. The whole 1/2/3 size thing, where you needed to click the "?" to see SM/MD/LG was strange, so I just went directly to those sizes. Similarly, I prefered the more traditional style sheet/modal with the background color change, versus the full screen takeover. If you wanted to actually hook this up to Shopify now, you can swap the cart implementation with Next.js Commerce, which has all the APIs you need + optimistic writes 🔥 Should I make a video walking through the code?

Lee Robinson

148,937 views • 1 year ago

How to 10x your design with Figma Make ⭐️ I spent 40+ hours testing Figma Make prompts. Most designers waste time with vague prompts and get garbage outputs. Here are the exact prompts and proven workflow that actually work: 1️⃣. Prompt formula: Bad: "Create a dashboard" Good: "Create a SaaS analytics dashboard with: → Left sidebar navigation (240px wide) → Top bar with user profile → 4 metric cards in a grid → Line chart showing revenue trend → Use blue (#2563EB) as primary color" The more you specify = higher quality. 2️⃣ Workflow: Import Your Design System First Before your first prompt: → Go to your main Figma file → Export your component library → Import it into Make → Add this to every prompt: "Use components from [Your Library Name]" Now everything matches your brand automatically. 3️⃣. Prompt for Interactive States: "Create a login form with: → Email and password inputs → Show error state when fields are empty → Disabled button state when form is incomplete → Success message after submission → Add smooth transitions between states" Gets you working prototypes, not static screens. 4️⃣. Advanced Prompts: Data States "Create a user list screen with three states: → Loading (skeleton screens) → Success (populated table with 10 users) → Empty (illustration + 'No users yet' message + 'Add User' CTA)" One prompt = complete UX coverage. 5️⃣. The "Design System Drift” Fix: Notice Make using wrong colors? → Try this Prompt: "Analyze my imported library and list all color tokens, then regenerate using only those exact values" It'll self-correct and stick to your system. 6️⃣. Responsive Design Prompt: "Create a pricing page with 3 tiers. Make it responsive: → Desktop: 3 columns side-by-side → Tablet: 2 columns with 3rd below → Mobile: Stacked vertically → Use Auto Layout for fluid scaling" This gets you mobile + desktop in one shot. 7️⃣. Magic Troubleshoot Prompts: Output looks off? → Try: "Redesign this following Material Design principles" → Or: "Make this follow iOS Human Interface Guidelines" → Or: "Apply Gestalt principles for better visual hierarchy" Give it design frameworks to follow. It works magic. Designers who master prompt engineering in 2026 will ship 10x more than everyone else. P.s. I made a Gameboy for Pokémon. (bookmark this for later)

Felix Lee

12,706 views • 8 months ago

Claude Design is f*cking cracked for landing pages 🤯 Find any competitor's e-com lander → feed it to Claude Design w/ your brand's design system → get back a fully rebuilt version in your brand, your copy, your design. All inside Claude Design. Perfect for DTC brands and agencies who are still paying freelancers to build advertorial pages from scratch. If you're finding landers that have been running on Meta for 6+ months and want to test the same structure for your brand —> Briefing a designer, waiting a week, getting back a flat mockup, giving notes, waiting again... Claude Design eliminates the entire loop: → Use Go Full Pag to screenshot the full competitor lander → Feed it to Claude Design with your design system → Prompt it to extract the exact section structure and rebuild it for your brand → It rewrites all copy, applies your fonts, colors, and layout → Iterate section by section — send a screenshot of what you want to fix, it fixes it → Drop in your product images and founder photos as you go No designer. No back-and-forth briefs. No starting from scratch. What you get: -> Full production-ready lander built around a proven structure that's already converting on Meta -> Live elements (countdown timers, animated sections) auto-generated -> Mobile and desktop versions you can refine with plain-English prompts -> A repeatable system — new competitor, new screenshots, same pipeline I put together a full playbook breaking down the exact process — the prompts, the section-by-section editing approach, and how to set this up for any competitor lander. Want it completely for free? > Like this post > Comment "CLONE" And I'll send it over (must be following so I can DM)

Mike Futia

37,931 views • 3 months ago

Hold up, here is the prompt: works with almost any model. enjoy :) Role & Objective: Act as an Elite UI/UX Front-End Engineer specializing in Apple-tier micro-interactions and advanced CSS. Your task is to program a perfectly centered navigation bar in a strictly SINGLE HTML file containing all HTML, vanilla CSS, and vanilla JavaScript. No external libraries or frameworks (No Tailwind, React, etc.). Design Concept - "True Liquid Glass": CRITICAL INSTRUCTION: Do NOT generate standard, flat "glassmorphism" or basic frosted glass. I require a physically accurate "Liquid Glass" aesthetic. It must look like wet, poured clear resin, combining the high-gloss specular highlights of classic macOS Aqua with the volumetric spatial depth of modern Apple VisionOS. 1. The Liquid Glass Material & Lighting (CSS): - Deep Refraction: Use `backdrop-filter` with extreme blur (e.g., 50px) and over-saturation (200%). - Specular Highlight: Create a curved, semi-transparent white gradient on the top half using a pseudo-element (`::before`) to simulate a hard light reflection on a wet, rounded 3D surface. - Caustics & Volume: Use multi-layered inner and outer `box-shadow` properties to simulate light refracting at the bottom edge and casting a realistic ambient drop shadow. - Interactive Glare: Implement a soft radial-gradient spotlight inside the glass that dynamically tracks the user's mouse cursor (X/Y coordinates) using JavaScript and CSS variables (`mix-blend-mode: overlay`). 2. Navigation Layout & Elements: - Center the pill-shaped navigation bar perfectly in the middle of the viewport. - Include 3 main navigation items with minimalist, inline SVG stroke icons and text labels: "Home", "Call", and "List". - Add a subtle vertical divider line after the main buttons. - Next to the divider, add a Dark/Light Mode toggle button containing inline SVG Sun and Moon icons. 3. Animations & "Apple Magic": - Sliding Active Pill: Create a solid background "pill" that sits *behind* the active navigation item's text/icon. When a different item is clicked, this pill must dynamically recalculate its width and slide to the new position. - Spring Physics: The sliding transition MUST use an exact Apple-style bouncy spring easing curve (e.g., `transition: all 0.5s cubic-bezier(0.34, 1.2, 0.64, 1)`). - Tactile Feedback: Buttons and icons must physically press down slightly (`transform: scale(0.92)`) when clicked (`:active`). - Theme Switch: The Sun and Moon icons must smoothly rotate, scale, and cross-fade during the transition. 4. Background Environment (Crucial): - Glass needs light and color to refract! Create a full-viewport, smoothly animated mesh gradient background using 3 large, heavily blurred, floating color blobs. - Implement full Dark/Light mode logic using CSS variables (`:root` and `[data-theme="dark"]`). Toggling the theme must seamlessly transition the background blob colors, glass opacity, shadow intensity, and text colors. Output ONLY the pristine, production-ready code. Prioritize maximum visual fidelity and silky-smooth 60fps animations.

Leon Lin

128,501 views • 6 months ago

Astra (GPT-6) is here!!! I've had early access and tested it like crazy with things like games, code, writing, browser control, presentations and general knowledge work. This is the best model I've ever used. Period. (Incredible demos below in this thread ⬇️) Here's my take on Astra: > It's insanely capable. This feels like a massive improvement, not just an incremental change. This is especially true with zero-shot prompts. > It's all about knowledge work. Slide creation, analysis, writing, and browser control. And oh my...it's so good at browser control. GPT-5.6 was already fantastic at doing things in the browser, Astra is another level and significantly faster. > We're closer than ever (arrived?) at prompt-to-playable game. And I don't just mean only playable, these are actually fun games. I bet if someone with a great eye for games used Astra, they could create a viral game within 1-2 weeks. > Astra is better at writing but not perfect. It removes much of the "AI Smell" we're all familiar with but some stink still survived. > It has a tendency to use the same design colors and look/feel as GPT-5.6 (forrest green anyone?) but it is more steerable in design than previous models. > It's highly steerable in general. A little nudge goes a long way. When I first started using Astra, almost every task I gave it would go for ~30 minutes. I wanted it to keep working. Adding more specifics to a prompt helped greatly with it's ability to work for a long time. > Astra's 3D understanding is unmatched. 3D asset creation was consistent and easy and its spacial awareness while building complex 3D worlds blew me away. I'm still getting familiar with Astra but this will now be my go-to model for any difficult work I have. Check out the demos below: 👇

Matthew Berman

1,889,941 views • 7 days ago

Generated with MiniMax Design (H3) Prompt: Duration: 15 seconds | Aspect Ratio: 16:9 | Style: Authentic UGC / iPhone selfie-vlog, handheld, natural light, TikTok/Reels aesthetic. Product Reference: Use the uploaded gourmet burger image as the only product reference. Preserve the bun shape, patty thickness, cheese melt, lettuce, tomato, sauces, and proportions exactly in every shot. Character Description Name: Hana A young Japanese woman Image 1 in her early 20s with natural beauty, long dark hair in a loose ponytail, oversized cream sweatshirt, minimal makeup, bright smile, friendly lifestyle-vlogger personality. Shot Breakdown SHOT 1 (0–2s) — Selfie showing the burger box. Dialogue: "Burger night!" SHOT 2 (2–4s) — Opens the box. SHOT 3 (4–6s) — Quick zoom on the burger. SHOT 4 (6–8s) — Hands lifting the burger with cheese stretching naturally. SHOT 5 (8–10s) — Bite reaction. Dialogue: "Okay... that's incredible." SHOT 6 (10–12s) — Casual close-up b-roll while reaching for fries. SHOT 7 (12–14s) — Toasting the burger toward the camera. Dialogue: "You need this." SHOT 8 (14–15s) — Freeze frame with overlay: "burger cravings = solved 🍔" Look & Feel Warm apartment lighting, genuine phone footage, slight grain, natural autofocus breathing, handheld imperfections, fast jump cuts. Negative Prompt cinematic grading, commercial production, CGI burger, fake cheese, distorted hands, warped food, perfect stabilization, studio lighting, text glitches, logo distortion.

Sairah

13,072 views • 1 month ago

THIS GUY JUST REBUILT A $35,000 ANIMATED SITE FOR $12. IF YOU RUN A WEB STUDIO, YOU SHOULD PROBABLY KEEP SCROLLING. Every agency billing $100-149/hr is selling you five departments wearing one invoice. Here’s each one - collapsed into a single agentic session. LAYER 1 - THE CONCEPT ROOM (Claude) Reads the brief, pulls references, and scripts the scroll: what the visitor feels at second 3, second 15, second 40. → Used to be a strategist and a wall of mood boards. Now it’s a conversation. LAYER 2 - THE MOTION STUDIO (Higgsfield) Cinematic clips from 30+ generative models - hero shots, transitions, ambient loops - all matched to the story from Layer 1. → Used to be a motion artist on retainer. Now it’s a prompt. LAYER 3 - THE DEV TEAM (Claude Code) Scaffolds the site, writes the GSAP ScrollTrigger timelines and Lenis smooth-scroll, extracts frames, optimizes every asset. → A full scroll-driven build with zero hand-coded keyframes. LAYER 4 - THE DESIGN DEPT (baked-in cinematic layer) Six effects, zero config: film grain, particles, vignette, glass cards, color tints, scroll pacing. → The polish that justified the invoice - now it ships by default. LAYER 5 - THE QA PASS (Claude) Checks load speed, mobile breakpoints, and whether the scroll actually lands - then rewrites whatever doesn’t. → Used to be a client call and a revision cycle. Now it’s one more turn in the same session. Five departments. One operator. One pass. A strategist, a motion artist, a developer, a designer, and a QA lead - weeks of handoffs - now run in a single session. For a Claude subscription and a few dollars of Higgsfield credits. The studio was never selling talent. It was selling overhead. And the overhead just became five layers. Follow me, reply “website” to this post and I will send you the step-by-step Playbook 👇

ZEUS⚡️

141,973 views • 2 months ago

Sora2 プロンプトテンプレ! だれでも簡単に凄い動画を!がコンセプトです! 参照画像ありで、実写映画風を想定しています。 参照画像なしの場合、このプロンプトの先頭に、「参照画像なしで代わりにこのテーマでお願いします」と指示してくれれば動きます! プロンプトはこちら👇 You are the ultimate maestro of filmmaking. Create a 10-second, 2× speed live-action cinematic video for a Japanese audience. Use reference images as inference material to determine the theme, genre, style, narrative tone, and final on-screen text design. The genre must be fluid, inspired directly by the imagery — it may be action, romance, drama, comedy, documentary, or another cinematic style. Depict everything with the hyper-realistic quality of a Hollywood blockbuster, as if filmed with cutting-edge cinema technology (IMAX-grade cameras, advanced VFX, Dolby Vision lighting, cinematic slow-motion). The environment must feel like a real-world space, but elevated through exaggerated cinematic effects that make every frame spectacular. Camera work should include sweeping crane shots, extreme close-ups, POV immersion, and impossible yet cinematic movements. The narrative must be simple yet emotionally overwhelming, easy for children to understand, but delivered with adult-level cinematic depth. Use 20+ distinct cuts, averaging less than 0.5 seconds per shot. Each cut must deliver either a jaw-dropping wow moment, an exaggerated emotional beat, or a hint of narrative intrigue, combining into a condensed Hollywood-style super trailer. Transitions must be seamless, exaggerated, and cinematic, ensuring overall coherence. The final impression should be unforgettable: visually extreme, emotionally overwhelming, technologically cutting-edge, and instantly shareable. End with a blackout, then display a genre-inferred final title, exaggerated in design, motion, and style (e.g. explosive metallic typography for action, radiant handwritten glow for romance, stark monumental type for drama).

SHINTARO

14,889 views • 11 months ago

Everyone's sleeping on image-to-3D AI models. They can make your app look incredibly unique, with just a little effort. Here's how. This is my calorie tracker, built in a week with nothing but prompting. Just Claude Code + a couple APIs. The visuals are all AI-generated. I'll be sharing the full workflow + all the crazy technical stuff Claude and I did to make this work, so nobody has to struggle through it like me. Deep dive coming soon! Till then, this is the high-level idea: 1. Get a clean image of the food (or whatever your asset is) - In my app, the user describes foods via text, or attaches images (or both) - If text, an LLM extracts the food description and formats it into a specific prompt I tuned for this design, and we generate an image using Z-Image Turbo through fal - If image, we do the same thing but with FLUX.2 [dev] to edit the user image into our reference design - Originally, both used Google Nano Banana, but switching to open models cut costs and latency a ton 2. Gaussian splatting (2D image → 3D model) - I tried various 2D-to-3D options on fal and ended up with TripoSplat as my preferred balance of speed, cost, latency; this turns an image into a 3D model that looks super high quality (link below) - The app displays the 2D image while our backend generates the 3D splat - We "groom" the splat to reduce size and load time by culling low-opacity/scale points 3. Render efficiently on device Originally, it looked great but ran at 10 FPS. Getting to 120 FPS was a crazy journey. TL;DR: - SwiftUI had to go; it forced us to render each asset in independent MTKViews, which wasn't workable - Instead, we composite every dish into one full-bleed CAMetalLayer using MetalSplatter (link below) - We had to make some optimizations within MetalSplatter's code too, to reduce the overhead of sorting points per render Then I added some finishing touches like the subtle rotation and parallax as they move around. I think it turned out pretty cool :) Overall, this took some effort, but we still got it done in less than a day. Hopefully your agent can follow in the footsteps of mine and do it much faster. Keep an eye out for the bigger writeup, which'll give your agent everything it needs. If you have any questions, drop em below!

Anshu

19,931 views • 2 months ago

1. Open Gemini / Grok / GPT Image 2.0 2. Upload your photo 3. Copy the prompt 4. Generate 5. Prompt ⤵️ POV: One night, three looks… but only ONE can steal the spotlight. 👗✨ Which one would you choose? 👀💃 Created with MiniMax H3 🎬 Prompt Format: 15s | 16:9 | 4K HDR | 24fps | Photorealistic cinematic fashion vlog Character: Use the uploaded reference girl as the exact character. Preserve her facial identity, skin tone, eyes, hairstyle, body proportions, and appearance consistently. No face changes or identity drift. Story: 0–3s: In a cozy warm-lit bedroom, she enters with a stylish garment bag, places it on the bed, and looks playfully at the camera: “Okay… I have no idea what to wear tonight!” 3–6s: She steps behind a room divider. A quick whip-pan reveals Look 1 — chic fitted top, tailored trousers, and elegant heels. She checks the mirror and smiles: “Wait… I actually love this!” 6–9s: She throws a jacket toward the camera. As it covers the lens, seamlessly transform into Look 2 — a trendy mini dress with statement shoes and accessories. She looks surprised and laughs. 9–12s: She spins gracefully toward the mirror, smoothly transforming into Look 3 — a glamorous evening outfit with elegant heels and refined accessories. 12–15s: She walks confidently toward the camera, gestures toward all three looks and says with a playful smile: “Your turn… which one wins?” End with a cinematic push-in as she laughs. Visual Style: Ultra-realistic fashion vlog, natural expressions, handheld camera, cinematic depth of field, warm bedroom lighting, realistic skin, hair and fabric movement, smooth seamless transformations, premium fashion-film aesthetic. Audio: Natural bedroom ambience, footsteps, fabric sounds, upbeat fashion-vlog music, natural dialogue and subtle whoosh effects. Negative: No jump cuts, face changes, identity drift, duplicated character, distorted hands, warped clothing, inconsistent background, subtitles, logos, or watermark.

Arina Ai

18,466 views • 11 days ago