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Here's how I use BOTH Codex + Claude Code to vibe code games For my Final Fantasy Tactics game: → 1. GPT 5.4/5.3-Codex/5.2 → 2. Opus 4.6 → 3. Nano Banana 2 → 4. Playwright → Plans + AskUserQuestion → Queue + interrupt prompts → Auto test + bug...

48,493 просмотров • 7 месяцев назад •via X (Twitter)

Комментарии: 45

Фото профиля Chong-U
Chong-U7 месяцев назад

YT version here for those who might prefer

Фото профиля austin blake (stuff todos+lists)
austin blake (stuff todos+lists)7 месяцев назад

Have you already made a tutorial like this for someone that doesn’t have any experience in game dev? Would love to see what the starting process looks like to go from scratch.

Фото профиля Chong-U
Chong-U7 месяцев назад

I have two beginners tutorials that build games from scratch: This is for 2D games

Фото профиля Chong-U
Chong-U7 месяцев назад

And here’s one for 3d

Фото профиля austin blake (stuff todos+lists)
austin blake (stuff todos+lists)7 месяцев назад

That’s amazing! Thanks for sharing! Looking forward to diving into this.

Фото профиля Chong-U
Chong-U7 месяцев назад

Let me know if there are any questions or things to improve!

Фото профиля patroclusOBP
patroclusOBP7 месяцев назад

thanks for this, really interesting! Could you also show how you're making the spritesheets?

Фото профиля Chong-U
Chong-U7 месяцев назад

this spritesheet was bought - but i'll be doing a tutorial on generation

Фото профиля Blas Moreno Laguna
Blas Moreno Laguna7 месяцев назад

really good video! And very useful

Фото профиля Chong-U
Chong-U7 месяцев назад

Thanks! Glad it was helpful!

Фото профиля Blas Moreno Laguna
Blas Moreno Laguna7 месяцев назад

Yes! Loved seeing your workflow, borrowing some ideas for my own. For sure I am copying the idea of the folder with the prompts 😁

Фото профиля Blas Moreno Laguna
Blas Moreno Laguna7 месяцев назад

I am new to this series of videos, do you also make the spritesheet with nano banana or are you using an existing one?

Фото профиля Chong-U
Chong-U7 месяцев назад

This one is using an existing one

Фото профиля ᴛɪɴᴍᴀɴ
ᴛɪɴᴍᴀɴ7 месяцев назад

how are you driving Playwright with AI to actually *play* the game? Does it even know what to do (without specific training)??

Фото профиля Chong-U
Chong-U7 месяцев назад

Yup no training at all, literally just told it to fix the bug

Фото профиля Matt C
Matt C7 месяцев назад

great vid! But my inbox zero anxiety from your discord is real.

Фото профиля Chong-U
Chong-U7 месяцев назад

LOL I knew I should have hidden my dock

Фото профиля George 🐇 🍌 🦍✊
George 🐇 🍌 🦍✊7 месяцев назад

Love your work mate 🔥🔥🔥

Фото профиля Chong-U
Chong-U7 месяцев назад

Thanks again for your continued support George!

Фото профиля George 🐇 🍌 🦍✊
George 🐇 🍌 🦍✊7 месяцев назад

You put in the work, put out the alpha, and support is earned legend! 🍻

Фото профиля Diegonov
Diegonov7 месяцев назад

Thanks for sharing!

Фото профиля Chong-U
Chong-U7 месяцев назад

Very welcome! Enjoy!

Фото профиля Jesús Muñoz
Jesús Muñoz7 месяцев назад

Time to make some popcorn and enjoy your 30-minute video 🔥

Фото профиля Chong-U
Chong-U7 месяцев назад

Haha watch at 2x!

Фото профиля Jesús Muñoz
Jesús Muñoz7 месяцев назад

No worries 😂 good content deserves 1x 🙌

Фото профиля Chong-U
Chong-U7 месяцев назад

🙏

Фото профиля Nicolas Zullo
Nicolas Zullo7 месяцев назад

Killing it!

Фото профиля Chong-U
Chong-U7 месяцев назад

Thanks Nicolas!

Фото профиля Gagan | Claude + AWS
Gagan | Claude + AWS7 месяцев назад

this is the workflow post everyone in the "codex vs claude code" debate needs to see. the real answer is both — codex for fast parallel implementation, claude code for the hard reasoning and architecture decisions. using opus 4.6 specifically for tricky bugs and plan mode is smart. the models have genuinely different strengths and the best devs are building multi-model pipelines instead of picking sides

Фото профиля hckrclws
hckrclws7 месяцев назад

queued + interrupt prompts with codex is the piece most people sleep on. gives you real-time steering without breaking the agent's flow

Фото профиля joburgai
joburgai7 месяцев назад

the plans + worktrees approach is the right call. without that coordination layer multi-agent setups just thrash. curious how you're handling context bleed between opus and codex on longer tasks.

Фото профиля Strakyo
Strakyo7 месяцев назад

Nice workflow split. Do you track fix success by stage, like what percent of bugs are resolved in Codex pass versus Opus pass?

Фото профиля Prastik Gyawali
Prastik Gyawali7 месяцев назад

@chongdashu How about your coding agents get a Tamagotchi outfit while you vibe code your game?

Фото профиля bradshannon
bradshannon7 месяцев назад

Nice! I need to add this to my todo...I've started and stopped several game projects due to frustrations with bugs, tools, etc

Фото профиля Chong-U
Chong-U7 месяцев назад

Barrier is really low now, i built this pretty much in spare pockets of time, even while on the train on my phone

Фото профиля bradshannon
bradshannon7 месяцев назад

Very cool. Developing from your phone is seriously underrated. I did it on a recent flight using Claude Code in the iOS app. I have a game idea I had that was similar to Black & White but the 'people' in the game have unique AI agent personalities and respond accordingly.

Фото профиля Kyriakos
Kyriakos7 месяцев назад

stacking codex claude and tools like dev infinity gauntlet

Фото профиля Kiss-Dev
Kiss-Dev7 месяцев назад

Disgusting

Фото профиля Max Slinger
Max Slinger7 месяцев назад

Using four different models in one workflow is either brilliant or a debugging nightmare. Genuinely curious — how do you handle context drift between them? I've tried multi-model pipelines and the hardest part isn't the code. It's that each model has a different idea of what 'done' means.

Фото профиля Sentient Matrix
Sentient Matrix7 месяцев назад

Will definitely watch this for the playwright tips!

Фото профиля Garrett Kirschbaum
Garrett Kirschbaum7 месяцев назад

Using Opus specifically for tricky bugs is smart. we do something similar. cheaper models for routine implementation, Opus when reasoning actually matters. the Playwright auto-test loop is the real gem tho. agents will mark stuff done without actually checking unless you force verification. curious if you have it running in CI or just locally during dev

Фото профиля Vish
Vish7 месяцев назад

the multi-model workflow is what most people are sleeping on. using Codex for planning and queued prompts, then switching to Opus 4.6 for the tricky bugs, and Playwright for automated testing is basically a one-person game studio pipeline. saving plans as markdown files for reuse is such a simple but powerful pattern. the FFT vibes are strong too.

Фото профиля Boyuan (Nemo) Chen
Boyuan (Nemo) Chen7 месяцев назад

Curious about the handoff logic between Codex and Claude. Do you have explicit rules for what goes where, or is it more vibes-based? I've been running multi-agent setups on non-game stuff and the hardest part is keeping them from undoing each other's work.

Фото профиля Chong-U
Chong-U7 месяцев назад

I use Opus for more creative work - anything that requires design or taste, and if it needs copy / text / editing. I use GPT for everything else, esp. planning. The way you stop them from stepping on each other for me is I always use plans + worktrees.

Фото профиля Tony
Tony7 месяцев назад

using codex for high-level structure then opus for the hard parts is actually smart. they're not competing, they're handling different cognitive loads.

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