Загрузка видео...

Не удалось загрузить видео

На главную

Here's how I'm generating game ready art assets for my vibe coded game; → No coding → No photoshop. → No asset packs. Instead I'm using → Codex CLI → GPT 5.4 → GPT Image 1.5 → Sora 2 Idle anims, walk cycles, attack, crouch, jump ... Full video...

80,999 просмотров • 3 месяцев назад •via X (Twitter)

Комментарии: 0

Нет доступных комментариев

Здесь появятся комментарии из оригинального поста

Похожие видео

This custom GPT writes Sora 2 prompts that actually work 🤯 Most people prompting Sora 2 are getting garbage output. The problem isn't Sora 2. It's your prompts. Here's what I figured out after generating 100+ UGC videos: Sora 2 needs hyper-specific instructions—shot composition, timing, camera movement, lighting, scene details. Most people prompt like this: "Make a UGC video of someone using my skincare product" And then wonder why the output looks like AI slop. What actually gets results: "9:16 vertical handheld shot, soft natural window lighting, female creator mid-20s in bathroom mirror holding [brand] serum at eye level, genuine testimonial energy, 0-3s hook showing application and subtle reaction, shallow depth of field, clean warm color grade" That's the gap between unusable content and scroll-stopping UGC. So I built a custom GPT that writes these prompts for you: → Tell it your product (supplement, skincare, SaaS, whatever) → It generates a detailed timeline-based Sora 2 prompt → Shot composition, camera angles, timing breakdowns—all included → Optimized for 9:16 TikTok/Reels format → Copy and paste directly into Sora 2 No guessing. No prompt engineering rabbit holes. No "why does this look terrible" frustration. Professional UGC prompts in 10 seconds. Want free access to the Sora 2 Prompt Generator GPT? > Comment "SORA" > Like this post And I'll send it over (must be following so I can DM)

Mike Futia

13,262 просмотров • 6 месяцев назад

THIS GUY VIBE CODED A FULL CAPYBARA FOOD DELIVERY GAME IN 2 WEEKS WITH CLAUDE CODE you play as a capybara delivering food on a bike. orders stack on the back, you have a phone with apps in-game and the whole delivery system is realistic 2 weeks, zero game dev experience, and ENTIRELY AI generated the full stack: > claude code for all the code > three.js for the 3D engine > suno for original music > elevenlabs for sound effects and voice > GPT images-2 and grok for textures and illustrations > tripo3d for generating all the 3D assets the cinematics are all in-game too. he asked claude to build a cinematic editor with timeline controls, camera animation, and transitions. then he just placed the cameras himself his workflow was more planning than coding (obviously): > come up with the core mechanic > plan every feature using claude /plan mode > generate assets with AI tools > spend most of his time on the final polish, prop placement, and making the design feel right he said the human part is what most vibe coded games are missing. AI can generate everything but having taste for what looks good and what feels right is still on you the game is playable right now in the browser this is what vibe coding is actually capable of in the game dev space right now a year ago this would have taken a small team of developers, a sound designer, and an artist working together for months now one person with no experience can ship a polished playable game with story, music, and mechanics in 14 days the tools keep getting better and the barrier to making real games keeps getting lower

Om Patel

240,620 просмотров • 2 месяцев назад

Introducing GGEZ: The Nextjs for ThreeJS Games It's an open source framework which adds all the missing pieces to vibe code better ThreeJS games It has full codex integration, so a $20 ChatGPT sub is enough to build games! Literally "bun run start" and you have the full development environment on localhost 0. GGEZ Runtime - Abstraction layer over physics libraries - Character Controllers - It's just ThreeJS, no magic - Load ggez scenes and animations automatically 1. Trident - a World Editor - Codex World agent - A full editor to build scenes - Including Mesh editing, vertex, edge, face - Terrain sculpting - Physics and Player Controller settings - It's just exporting json files and glb assets, no magic 2. Animation Studio - The best you can find on the web - Codex Animation agent - Build state machines and animation graphs - Multi dimensional blend trees - Clip Editor: Create new animations with codex or edit keyframes - Equipment Editor: Never miss the placement of your rifle anymore - ROOT MOTION SUPPORT 3. GGEZ CLI Yea relax, it works fully headless and you can just create new games with bunx create-ggez new-game But at this point just use vanilla threejs?? Anyways if you are like me and you can't guess with code where objects should be placed and you are fifty prompts deep into figuring out where that box should be placed, this is for you If you are an anti AI game developer who insists that this is slop, then just leave a raging comment below please it's good for the algo 🙏 The whole thing is absolutely experimental and things will break as i move very fast, but I will be building my game with it so i will make sure it becomes stable asap! Link to repo below

robot

44,009 просмотров • 3 месяцев назад