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Here’s Part 2, this time made with Seedance 2.5. This is the final cut, built from shorter generations, and I’m really happy with how it came together. My first attempt was one continuous 30-second generation, but it introduced too many mistakes. At 2.5’s price, repeatedly rerolling a long clip... show more
49,051 görüntüleme • 1 ay önce •via X (Twitter)
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Reference sheets aren’t just for characters! The four main reference sheets I used for the sequence: the assassin, the target, a 1990 Toyota Land Cruiser and a mid-90s Kawasaki Ninja. The film is set in the 1990s, and those vehicles felt quintessential to the world. Both are instantly recognisable, full of character and exactly what I picture in a gritty action film from that era. Also, I just love them. A 1990 Land Cruiser and a mid-90s Ninja are both firmly on my wish list. Prompts for vehicle and character reference sheets: 1/ Vehicles "Horizontal 16:9 vehicle reference sheet on a seamless neutral grey studio background. Three views arranged side by side: full front view on the left, clean side profile in the centre, and a detailed three-quarter close-up view on the right. Photorealistic vehicle design with consistent identity across all three views. Preserve the exact design and key visual traits of the vehicle, including its overall shape, proportions, body lines, stance, wheels, tyres, lights, windows, mirrors, trim, panels, and any distinctive exterior features. Maintain accurate proportions, realistic geometry, and authentic material definition throughout. Studio lighting should be soft, even, and diffused, with a clean professional product-photography look. Surfaces should appear realistic and true to life, with natural paint or material finish, subtle reflections, visible material variation, and a controlled non-harsh sheen. Preserve fine details such as contours, seams, vents, grilles, panel gaps, fasteners, rubber textures, metallic parts, glass, and tyre tread where applicable. Avoid stylisation, redesign, beauty retouching, or exaggerated gloss. 2/ Characters "Horizontal 16:9 character reference sheet on a pure white seamless studio background. Three views arranged side by side: full front view on the left, clean side profile in the centre, and upper-body close-up on the right. Photorealistic character design with consistent identity across all three views. Neutral expression, natural posture, accurate proportions, clear facial structure, and realistic hair texture. Studio lighting should be soft, even, and diffused, with a powder-matte complexion and natural visible skin texture. Skin should appear dry, soft, and realistic, with gentle tonal variation, fine pores, subtle natural imperfections, and a non-specular finish, like lightly powdered skin under softbox lighting. Avoid beauty-retouching effects by keeping the surface organic, tactile, and human. Crisp high-resolution detail, clean silhouette, balanced exposure, sharp focus, professional reference-sheet clarity, pure white background, no text, no labels, no borders, no watermarks. Highest possible resolution."

One full seedance 2.5 prompt example. This is the car chase scene that worked best for me. "Preserve the exact identity and wardrobe of the male target @target_character_sheet and the female assassin @assassin_character_sheet. Use @landcruiser_sheet as the identity reference for the black 1990s Toyota Land Cruiser. Use @kawasaki_ninja_sheet as the identity reference for the green Kawasaki Ninja motorcycle. Use @tokyo_street_mood_1990s and @chase_moodboard_1990s to ground the environment and chase tone. Cinematic anamorphic high-stakes movie chase scene. Begin in the middle of the chase with both vehicles already travelling at full speed through dense 1990s Tokyo traffic. The male target drives the black Toyota Land Cruiser. The female assassin follows closely behind on the green Kawasaki Ninja motorcycle. This is the climax of the chase. The Land Cruiser loses control in traffic, crashes violently, rolls, and explodes in a huge fireball. Because the assassin is following so closely behind, she is suddenly thrown into danger as well. She has only a split second to react. She swerves hard to avoid colliding with the crashing Land Cruiser and the flying debris, narrowly misses the wreck, briefly loses stability, then fights the motorcycle back under control and continues forward at speed. Create maximum perceived speed from the first frame. Use low road-level angles, front-quarter vehicle shots, wheel-level inserts, over-the-shoulder motorcycle pursuit views, compressed telephoto traffic shots, and one brief interior insert of the target reacting inside the Land Cruiser. The camera is repeatedly overtaken by the vehicles, falls behind them, then is rushed past as the crash unfolds. Traffic, barriers, road markings, lights, and water spray pass close to the lens, creating intense foreground parallax and rapid scale changes in frame. Build the scene as one escalating chain of high-speed pursuit, violent crash energy, rolling vehicle momentum, sparks, debris, smoke, and explosion. Keep the Land Cruiser heavy and physical. Keep the assassin fast, precise, and under real pressure as she reacts at the last possible moment, swerves through the danger, stabilises the motorcycle, and emerges clear of the wreck. Compose the action with strong cinematic geometry and visual hierarchy. Use opposing diagonals, asymmetrical subject placement, layered traffic, deep road perspective, compressed depth, and foreground wipes. Let the Land Cruiser dominate the frame during the crash, then shift the visual emphasis to the assassin and the motorcycle as she recovers control and becomes the clear focal point. End with a front-facing tracking shot of the assassin riding toward the camera at speed just after regaining control, still carrying the energy of the evasive move, with the huge explosion of the Land Cruiser behind her. Her posture should show intensity and effort, as if she has only just recovered from the near collision. Firelight, rain haze, neon spill, sodium streetlights, and glossy wet-road reflections. Cinematic anamorphic high-stakes movie chase climax. No music."

와 퀄리티 진짜 높네요.. 감탄하며 봤습니다👍

👊

Dude this is FIRE!!!! love it so much! camera work is awesome! Did you prompt for all these at time intervals?

Thanks man! I’ve stopped timecoding my Seedance prompts. I generally get much better results by describing the key beats, keeping the physical action simple, then being more specific about camera movement, framing and editing rhythm. For this, I generated separate 5 to 15 second clips rather than one long generation, which gave me much more control.

yeah i think that is a good move, most clips are around 6s max anyway so makes sense to edit together for visual coherence!

spot on, most clips I made were 5 or 6 secs. Also, with seedance 2.5 being so expensive forced me to think hard about the scene and prompt first so I didn't waste credits

sent you a DM dude

V wow 🤯

Thank you!!!!!

Nice color

thanks! ⬛️🟩🟧

Great job man! 👏👏👏

Appreciate that a lot, thank you! 🙏

Short generations assembled into a cut beats the one continuous take almost every time. You can reroll a single beat without losing the rest, and error compounds much slower.

100%

Oh Vic, this is beautiful

Thank you Stella, really glad you like it 🙂

♥️♥️

Bro. This is beautiful

Thanks Liam 🫡

Awesome! 🔥🔥🔥

Thank you!

This is so good the start felt so real great work 👏

thank you man, yea I'm really pleased with it too, it really sets the scene.

Shorter shots for control, smart move honestly.

Fuck he died? Now we need a part 3

....to be continued 🤫

Looks cool, can't wait for the next generation of video models though, especially physics.

🔥🔥

Amazing workflow.. fantastic concept shot action video Seedance 2.5 absolutely fire 🔥 It's just how you handle it with your inputs and references

thank you brother! 👊

The handheld shaky cam is crazy 🔥🔥🔥🫡

thank you man, probably one of my favorite styles now

This is crazy work love it.

thank you Emikhe! 🙌

Give me part 3.. ❤️🔥

ha ha, working on it boss 🫡

Building the final cut from shorter clips instead of one take worked out.

insane work as usual!

cheers Micahel, always appreciate your support! 👊

I just noticed the gold coin fall from the thug. Is that a foreshadow to something next?

so glad you caught that! It started as a total accident. I prompted for falling debris on attack impacts and it just got super literal with zoom ins on random objects falling, and this was one of them.

I agree on this. Re-generating seedance 2.5 costly and rather keep the duration short but with multiple take as Seednace is really upgraded the reasoning for creative and skin realism. BTW, in your OG post at 0:8 when the boss enter the party it also shows leaving the party 👀

Good catch! That shot happened by chance. Tried everything to make them come inside and just couldn’t. Errors all over part 2 too but as they're just experiments I thought I'd share them as is.

killer video and song, love the mood and pacing

Grateful for that Ben, glad you like it! 👊

This is fire 🔥

thank you Patrick!

Amazing work of action movie

Thanks!

Practical workflow breakdown! Precision beats blind rerolling every single time.

Bro this Amazing🔥

Glad you like it brother 🙌

Epic

👊

No prob

Nice V!

🙌

Very good Work, I like the photography 🎬❤️👍

Thank you Julian, really appreciate that!

👏👏

This is beautiful and well directed man 🔥

thank you Vikthor, glad you like it, I tried to keep everything intentional on this one

insane action!

Cheers Greg, glad you like it!

it was awesome - want to see more!

🫡

Nice indeed!

thank you sir! 🫡
