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Here’s Part 2, this time made with Seedance 2.5. This is the final cut, built from shorter generations, and I’m really happy with how it came together. My first attempt was one continuous 30-second generation, but it introduced too many mistakes. At 2.5’s price, repeatedly rerolling a long clip...

44,910 просмотров • 7 дней назад •via X (Twitter)

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Before the open edition tomorrow I wanted to share more on how this new collection came to be. Last year we've all experienced a major shift in the algorithm. Our reach was severely impacted and art posts seemed to be gone in favor of junk/rage posts. Around June last year while sketching in my notebook I doodled a Mickey-esque character with its head squashed by an old monitor. I came up with a rough result in after effects and dismissed it quickly as a nice experiment and nothing more. A couple of months went by and I reopened the files. Added some sounds and once again, in my head it was just a little detour before I make a new piece. Showed it to my wife and she loved it. But still I wasn't sure what to do with it. It looks different next to my other pieces. Thought it's cool but moved on. End of the year was very hard on me, I won't elaborate too much here but If you've been following me you know I had a personal loss. For a while I couldn't even think of creating anything new. Then I reopened the files for this one, and slowly worked my way into refining it. And while doing so I started liking this style more and more. Figured an accessible new collection would work perfectly for this. Getting my art in more hands is the priority here. Seeing your replies that you can finally get an edition of mine really warms my heart and makes this whole thing worthwhile. Hope you'll take this journey with me to see this collection grow over time as I make more and more editions with a fresh take in the Vintage Distortions series. Thanks for reading all my mumblings. Oh, and FUCK THE ALGO! 🖤

Tony Babel

27,073 просмотров • 6 месяцев назад

Pragmata Review | No spoilers That is it for me. I played more than 30 hours of Pragmata and I am really happy that not only we finally got this game after so many delays and in a time where cancellations are common, but also that it turned out to be a very solid and enjoyable experience. Visually it is beautiful, and gameplay wise it works well for the length it has. It is not a long game, which I personally prefer, and I hope we see more titles like this instead of games trying to be longer just for the sake of it. I would not call it short like some people did, but I think it is exactly as long as it needs to be. Story wise, it is my favorite of the year so far. Seeing this kind of father and daughter dynamic again made me want to play more games with similar themes. I did almost everything in the game and I absolutely recommend it. If you are unsure about the length, maybe wait for a sale, but quality wise it deserves to be up there. I am not someone who rushes, so it took me longer because I admire the environments, take screenshots, record videos, and try to find collectibles without guides. For someone who just plays straight through, I think it would take around 12 to 15 hours, maybe a bit more or less. This is the kind of experience I want to see more often in the gaming space. I liked the combat and I think the enemy variety is fine for the length. If the game was longer without adding new enemy types, it would probably feel repetitive, but for what it is, it works. My biggest concern before playing was the combination of Hugh’s shooting and Diana’s hacking. If it was too complicated, it would be annoying, and if it was too simple, it would be boring. Thankfully, it ended up being exactly right. My only real complaint is that you need to return to the base to restock items, and when you die, the game sends you back there instead of placing you right before the area or at the last travel point you unlocked. It is not a huge issue, but it breaks the flow a bit. Diana is very cute and does her part extremely well, and Hugh is a character that is hard not to like. They both nail the dad simulator vibe. The voice acting is great, especially for Diana. Capcom delivered a unique and impressive new IP, which is always welcome in an industry where big publishers mostly rely on established franchises instead of taking risks. Whether we get more entries in the future is up to them, but it is also up to us to support games like this if we want more of them. On PC the game runs very well. The only thing that felt a bit underwhelming to me is the ray tracing when you use it on its own without path tracing. In some areas it does not add much, similar to what I noticed in Resident Evil Requiem. It makes me think it is either something with the RE Engine or simply that Capcom does not push ray tracing that far and focuses more on path tracing instead. Path tracing looks incredible, but of course it comes with a heavy performance cost. Something that impressed me throughout the entire playthrough is how consistent the game feels from start to finish. There is no point where it suddenly drops in quality or feels rushed. Every area has its own atmosphere, the pacing stays steady, and the game never tries to drag itself out longer than needed. It is rare to play something that stays this steady all the way through, and that alone made the whole experience even more enjoyable for me. I hope we get a DLC or a sequel one day, but even if this stays a one off, I am happy with what we got. Rating: 9/10

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32,822 просмотров • 3 месяцев назад