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Here’s something you didn’t know LLMs can do – reconstruct articulated objects! Introducing Real2Code – our new real2sim approach that scalably reconstructs complex, multi-part articulated objects.

91,867 просмотров • 2 лет назад •via X (Twitter)

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You can't 3D reconstruct glass from images... ...WRONG! Thanks for video diffusion, now just about anything is possible! Introducing...Diffusion Knows Transparency (DKT) Transparent and reflective objects usually break robot vision and photogrammetry pipelines because they don't follow the "solid object" rules standard cameras expect. DKT is a new AI model that repurposes the "internal physics engine" found in video generation models to solve this problem. Researchers took a massive video diffusion model (WAN) and fine-tuned it using a custom-built synthetic dataset to turn it into a high-precision depth sensor. To train the AI, they built the first massive synthetic video library of transparent objects, 1.32 million frames of perfectly labeled glass and metal objects in motion. Without ever seeing a "real" labeled video of glass during training, the model (DKT) outperformed all previous specialized systems on real-world benchmarks (ClearPose, DREDS). They created a "lightweight" 1.3B parameter version that runs fast enough (0.17s per frame) to be used on actual robot hardware. Two reasons I find this project important: 1. It further proves that synthetic data will be essential for training the next generation vision models. 2. In real-world robotic tests, using DKT's depth maps nearly doubled the success rate of robot arms trying to pick up objects on tricky reflective or translucent surfaces. At home robots will need to interact with these types of objects on a daily basis. Check out the project page here: Code is LIVE! #Computervision #Robotics #AI

Jonathan Stephens

17,712 просмотров • 7 месяцев назад

🚨 CHINESE SCIENTISTS JUST INVENTED 3D PRINTING THAT CREATES OBJECTS IN 0.6 SECONDS USING ONLY LIGHT. Researchers at Tsinghua University have developed a new method called DISH (Digital Incoherent Synthesis of Holographic light fields) that can print complex millimeter-scale objects almost instantly. Instead of slowly building layer by layer, the system fires thousands of precisely patterned light images from multiple angles into a still vat of liquid resin. Where the light overlaps, the resin instantly hardens into a solid 3D object. The entire process takes just 0.6 seconds. Why this matters: • It’s currently the fastest volumetric 3D printing method ever demonstrated • Achieves extremely fine detail features thinner than a human hair • The resin stays completely still, so there’s no vibration or distortion • It can work with watery (low-viscosity) resins, making it suitable for biological applications • The team has already printed complex structures like blood vessel-like tubes and even a tiny bust of a historical figure The deeper implication: Traditional 3D printing has always been limited by speed and the need to move either the print head or the resin. This approach removes both constraints by using light itself as the sculptor. Because it can print directly into still liquid (and potentially onto living tissue), it opens new possibilities in bioprinting, medical devices, and rapid manufacturing. If the technology can be scaled beyond millimeter sizes, it could fundamentally change how we think about making physical objects turning “print” from a slow process into something closer to instantaneous fabrication. We’re moving from “layer by layer” to “all at once.” How do you think instant volumetric 3D printing like this could change medicine, manufacturing, or everyday life if it becomes widely available? Follow for more frontier manufacturing and materials science breakthroughs.

TheNewPhysics

347,458 просмотров • 1 месяц назад

Is your toddler suddenly throwing (or dropping) everything they get their hands on? Food, toys… you name it. You’re not alone. This week I’ve been introducing play schemas, 9 common patterns that can help to demystify your toddler’s seemingly random behaviors. And you guessed it: this is one. We call it the trajectory schema. If you take nothing else away from this post, let it be this: your little one doesn’t throw things because they are misbehaving or “bad.” Babies throw things because they are babies. And they are learning as they do so. Learning about cause and effect. Learning about gravity. Learning what (and practicing something new) they can do with their bodies. Learning hand-eye coordination. It’s a completely normal part of development. And the fascination won’t last forever. The real question is, how do you manage it? First, be proactive. Expect that anything your little one handles might reasonably be thrown or dropped. So choose wisely, avoiding items that are valuable or might pose a danger to them or others if they suddenly took flight. Second, depending on the age of your child, begin introducing some natural consequences. Put the toy/object away temporarily after it is thrown (if throwing it is dangerous or inappropriate). And involve your child in the subsequent clean-up. You can also redirect. Explain which things are and are not for throwing. Model the correct use of these objects. Finally, lean into it. Recognizing that young children are drawn to throwing, provide items that are safe and acceptable to throw. Soft toys. Socks. Balls. And look for opportunities and settings for your little one to explore this urge safely and appropriately. How did you manage your toddler’s throwing phase? Welcome your tips and tricks! This sweet little throwing machine was posted to TT by kristinnicole122.

Dan Wuori

168,975 просмотров • 2 лет назад