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How can we scale perception-based humanoid learning without collecting massive humanoid teleoperation data? 🚀 Excited to finally share VLK! What excites me most about VLK is that it reframes data collection as a data generation problem. Instead of relying on expensive humanoid teleoperation, we automatically generate synchronized vision, language,...

879,809 Aufrufe • vor 4 Monaten •via X (Twitter)

11 Kommentare

Profilbild von Yen-Jen Wang
Yen-Jen Wangvor 4 Monaten

In addition, SceneBot serves as the whole-body tracker behind VLK, bridging the kinematics → dynamics gap and making robust real-world humanoid deployment possible. If you're interested in the tracking side, definitely check out the SceneBot thread 👇

Profilbild von Felix
Felixvor 4 Monaten

This are just pure children games

Profilbild von EnzeLI
EnzeLIvor 4 Monaten

Awesome ! 👏

Profilbild von Kashif Ali Khan
Kashif Ali Khanvor 4 Monaten

synthetic data for humanoids is actually such a cool direction ngl

Profilbild von Maryam
Maryamvor 4 Monaten

Amazing work!

Profilbild von Zeo
Zeovor 4 Monaten

tbh you don't need teleop scale, you need better sim-to-real with synthetic variation.

Profilbild von Marilyn Liu
Marilyn Liuvor 3 Monaten

podcast and article are on the way!

Profilbild von Jerry Chéng ✈️ IROS 2026
Jerry Chéng ✈️ IROS 2026vor 4 Monaten

Amazing work Yen Jen! Love to visit ur lab some day;)

Profilbild von clankr
clankrvor 4 Monaten

One of the most enjoyable papers to read this week. Most surprising part is its performance under highly challenging lighting, where many vision-based models/pipelines just fail. The party lights were the ultimate flex.

Profilbild von Yen-Jen Wang
Yen-Jen Wangvor 4 Monaten

Thank you for your interest in our paper!❤️

Profilbild von غدير 🇸🇦🇸🇦🇸🇦
غدير 🇸🇦🇸🇦🇸🇦vor 4 Monaten

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