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How can we scale perception-based humanoid learning without collecting massive humanoid teleoperation data? 🚀 Excited to finally share VLK! What excites me most about VLK is that it reframes data collection as a data generation problem. Instead of relying on expensive humanoid teleoperation, we automatically generate synchronized vision, language,... show more
879,809 Aufrufe • vor 4 Monaten •via X (Twitter)
11 Kommentare

In addition, SceneBot serves as the whole-body tracker behind VLK, bridging the kinematics → dynamics gap and making robust real-world humanoid deployment possible. If you're interested in the tracking side, definitely check out the SceneBot thread 👇

This are just pure children games

Awesome ! 👏

synthetic data for humanoids is actually such a cool direction ngl

Amazing work!

tbh you don't need teleop scale, you need better sim-to-real with synthetic variation.

podcast and article are on the way!

Amazing work Yen Jen! Love to visit ur lab some day;)

One of the most enjoyable papers to read this week. Most surprising part is its performance under highly challenging lighting, where many vision-based models/pipelines just fail. The party lights were the ultimate flex.

Thank you for your interest in our paper!❤️

تم
