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Hyper3D just launched WorldGen, and it takes 3D generation from single assets to full scenes. From one image, it builds a structured 3D scene where every important object is its own editable asset. You can move it, replace it, edit it, and interact with it. How it works: 1....

91,794 görüntüleme • 2 gün önce •via X (Twitter)

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🥹🌻 profil fotoğrafı
🥹🌻2 gün önce

3D just got smarter

Hitilafu profil fotoğrafı
Hitilafu2 gün önce

Thanks for the support! Try it here:

João_KE profil fotoğrafı
João_KE2 gün önce

Not just a static view. The output is a structured scene you can edit, simulate, and interact with.

. profil fotoğrafı
.2 gün önce

This looks amazing

agy lizy profil fotoğrafı
agy lizy2 gün önce

This is the future

Sheriee🌟 profil fotoğrafı
Sheriee🌟2 gün önce

Rodin handles the individual assets, so each one has complete geometry.

Himself profil fotoğrafı
Himself2 gün önce

The editing is fire

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Singapore Premium Tickets 🇸🇬2 gün önce

For film, it works like a 3D director's stage. Set the scene, camera, and blocking, then hand it to a video model like Seedance 2.5.

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🖤Its_Linnet❤️Lin💜2 gün önce

For embodied AI, it generates SimReady assets from a single real world photo, and you can quickly vary layout, lighting, and obstacles.

Poppy profil fotoğrafı
Poppy2 gün önce

Game dev just got easier

Mwangi profil fotoğrafı
Mwangi2 gün önce

The team behind it, DeemosTech, won a Best Paper Award at SIGGRAPH 2025 for CAST.

z4 profil fotoğrafı
z42 gün önce

It also works for XR, like turning one image into a space you can explore on devices like Apple Vision Pro.

Tweeds profil fotoğrafı
Tweeds2 gün önce

Very impressive tech

ZACK™️💎 profil fotoğrafı
ZACK™️💎2 gün önce

Turning one image into a full 3D scene is impressive

*Tycoon* profil fotoğrafı
*Tycoon*2 gün önce

Hyper3D is cooking

s.loyne profil fotoğrafı
s.loyne2 gün önce

One image to a world

IGOR profil fotoğrafı
IGOR2 gün önce

Huge potential here

Mwangi profil fotoğrafı
Mwangi2 gün önce

AI 3D is moving fast

Venasio 💫 profil fotoğrafı
Venasio 💫2 gün önce

It starts from a single image. Indoor, street view, natural view, and complex scenes all work as input.

New Dawn profil fotoğrafı
New Dawn2 gün önce

Only three commercial companies got that award in 2025: Google, Meta, and DeemosTech.

darkhumour profil fotoğrafı
darkhumour2 gün önce

For game dev, it cuts the time spent on initial modeling and scene assembly.

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Blended-NeRF: Zero-Shot Object Generation and Blending in Existing Neural Radiance Fields paper page: Editing a local region or a specific object in a 3D scene represented by a NeRF is challenging, mainly due to the implicit nature of the scene representation. Consistently blending a new realistic object into the scene adds an additional level of difficulty. We present Blended-NeRF, a robust and flexible framework for editing a specific region of interest in an existing NeRF scene, based on text prompts or image patches, along with a 3D ROI box. Our method leverages a pretrained language-image model to steer the synthesis towards a user-provided text prompt or image patch, along with a 3D MLP model initialized on an existing NeRF scene to generate the object and blend it into a specified region in the original scene. We allow local editing by localizing a 3D ROI box in the input scene, and seamlessly blend the content synthesized inside the ROI with the existing scene using a novel volumetric blending technique. To obtain natural looking and view-consistent results, we leverage existing and new geometric priors and 3D augmentations for improving the visual fidelity of the final result. We test our framework both qualitatively and quantitatively on a variety of real 3D scenes and text prompts, demonstrating realistic multi-view consistent results with much flexibility and diversity compared to the baselines. Finally, we show the applicability of our framework for several 3D editing applications, including adding new objects to a scene, removing/replacing/altering existing objects, and texture conversion.

AK

62,768 görüntüleme • 3 yıl önce

WOW. 😳 Apple just quietly won the 3D maps war at WWDC. Gaussian Splatting is coming to Apple Maps Flyover this fall. Apple Maps Flyover covers 300+ cities. Until yesterday, every single one was built on standard drone photogrammetry. The technology captures photos from the air and reconstructs 3D geometry from them. Gaussian Splatting does not reconstruct geometry. It represents the scene as millions of tiny 3D ellipsoids, each one carrying its own color and opacity information based on how light actually behaves in that location. The output is not a mesh model. It is a field of light. When you move through it, it does not crumble at the edges. The detail holds because it was never geometry to begin with. Apple has been hiring for this for years. Their SHARP model, published in research last year, generates photorealistic 3D scenes from a single image in under a second. Google has more sensor data than anyone. More Street View cars, more satellites, more capture history. On navigation accuracy and geodata depth, Google Maps is still ahead by most measures. But fidelity in 3D city rendering is a different competition, and Apple just set a bar in that. Most people will experience this in the fall without knowing the name of the technology. They will open Flyover, look at a city they know, and notice it looks different. Real, not rendered. That is the moment Gaussian Splatting stops being a research term and becomes something a billion people use. Bookmark this. It will look prescient by October.

Shruti

19,832 görüntüleme • 3 ay önce