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I built a new opensource optimized procedural building using Three.js, this one can be used in games. This project uses GPU instancing. and contains Real-time snow, rain & wet surfaces. Also, it contains a pipeline that uses python if anyone wants to modify the original blender file to create...

12,609 Aufrufe • vor 2 Monaten •via X (Twitter)

10 Kommentare

Profilbild von KingDankKush
KingDankKushvor 2 Monaten

@threejs Wow! Cool project. Thanks for sharing the skill.

Profilbild von Chiro Visuals
Chiro Visualsvor 2 Monaten

@threejs Thank you for checking it 🙌

Profilbild von f14andhec
f14andhecvor 2 Monaten

@threejs first bookcases now buildings... spaceships next?

Profilbild von Chiro Visuals
Chiro Visualsvor 2 Monaten

@threejs great idea though 🙌

Profilbild von Aggroed Lighthacker- Peace, Prosperity, & Freedom
Aggroed Lighthacker- Peace, Prosperity, & Freedomvor 2 Monaten

@threejs that's great. I think the ground is prety enough to separate out as it's own little system and make nice tileset for games to use

Profilbild von Chiro Visuals
Chiro Visualsvor 2 Monaten

@threejs I think so, thank you 🙌

Profilbild von Mikhail Larionov
Mikhail Larionovvor 2 Monaten

@threejs Super awesome! And thanks for sharing the source code, let me play with it...

Profilbild von Chiro Visuals
Chiro Visualsvor 2 Monaten

@threejs You are welcome 🙌

Profilbild von Fazo
Fazovor 2 Monaten

@threejs Good work "Also, it contains a pipeline that uses python if anyone wants to modify the original blender file to create variations" Does it mean that procedrual part made using geometry nodes and than converted to three js?

Profilbild von Chiro Visuals
Chiro Visualsvor 2 Monaten

@threejs Thanks and yep that’s right 🙌

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