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I built a new opensource optimized procedural building using Three.js, this one can be used in games. This project uses GPU instancing. and contains Real-time snow, rain & wet surfaces. Also, it contains a pipeline that uses python if anyone wants to modify the original blender file to create...

12,609 views • 2 months ago •via X (Twitter)

10 Comments

KingDankKush's profile picture
KingDankKush2 months ago

@threejs Wow! Cool project. Thanks for sharing the skill.

Chiro Visuals's profile picture
Chiro Visuals2 months ago

@threejs Thank you for checking it 🙌

f14andhec's profile picture
f14andhec2 months ago

@threejs first bookcases now buildings... spaceships next?

Chiro Visuals's profile picture
Chiro Visuals2 months ago

@threejs great idea though 🙌

Aggroed Lighthacker- Peace, Prosperity, & Freedom's profile picture
Aggroed Lighthacker- Peace, Prosperity, & Freedom2 months ago

@threejs that's great. I think the ground is prety enough to separate out as it's own little system and make nice tileset for games to use

Chiro Visuals's profile picture
Chiro Visuals2 months ago

@threejs I think so, thank you 🙌

Mikhail Larionov's profile picture
Mikhail Larionov2 months ago

@threejs Super awesome! And thanks for sharing the source code, let me play with it...

Chiro Visuals's profile picture
Chiro Visuals2 months ago

@threejs You are welcome 🙌

Fazo's profile picture
Fazo2 months ago

@threejs Good work "Also, it contains a pipeline that uses python if anyone wants to modify the original blender file to create variations" Does it mean that procedrual part made using geometry nodes and than converted to three js?

Chiro Visuals's profile picture
Chiro Visuals2 months ago

@threejs Thanks and yep that’s right 🙌

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