Загрузка видео...

Не удалось загрузить видео

На главную

I built a new opensource optimized procedural building using Three.js, this one can be used in games. This project uses GPU instancing. and contains Real-time snow, rain & wet surfaces. Also, it contains a pipeline that uses python if anyone wants to modify the original blender file to create...

12,609 просмотров • 2 месяцев назад •via X (Twitter)

Комментарии: 10

Фото профиля KingDankKush
KingDankKush2 месяцев назад

@threejs Wow! Cool project. Thanks for sharing the skill.

Фото профиля Chiro Visuals
Chiro Visuals2 месяцев назад

@threejs Thank you for checking it 🙌

Фото профиля f14andhec
f14andhec2 месяцев назад

@threejs first bookcases now buildings... spaceships next?

Фото профиля Chiro Visuals
Chiro Visuals2 месяцев назад

@threejs great idea though 🙌

Фото профиля Aggroed Lighthacker- Peace, Prosperity, & Freedom
Aggroed Lighthacker- Peace, Prosperity, & Freedom2 месяцев назад

@threejs that's great. I think the ground is prety enough to separate out as it's own little system and make nice tileset for games to use

Фото профиля Chiro Visuals
Chiro Visuals2 месяцев назад

@threejs I think so, thank you 🙌

Фото профиля Mikhail Larionov
Mikhail Larionov2 месяцев назад

@threejs Super awesome! And thanks for sharing the source code, let me play with it...

Фото профиля Chiro Visuals
Chiro Visuals2 месяцев назад

@threejs You are welcome 🙌

Фото профиля Fazo
Fazo2 месяцев назад

@threejs Good work "Also, it contains a pipeline that uses python if anyone wants to modify the original blender file to create variations" Does it mean that procedrual part made using geometry nodes and than converted to three js?

Фото профиля Chiro Visuals
Chiro Visuals2 месяцев назад

@threejs Thanks and yep that’s right 🙌

Похожие видео