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I built a new opensource optimized procedural building using Three.js, this one can be used in games. This project uses GPU instancing. and contains Real-time snow, rain & wet surfaces. Also, it contains a pipeline that uses python if anyone wants to modify the original blender file to create...

12,609 次观看 • 2 个月前 •via X (Twitter)

10 条评论

KingDankKush 的头像
KingDankKush2 个月前

@threejs Wow! Cool project. Thanks for sharing the skill.

Chiro Visuals 的头像
Chiro Visuals2 个月前

@threejs Thank you for checking it 🙌

f14andhec 的头像
f14andhec2 个月前

@threejs first bookcases now buildings... spaceships next?

Chiro Visuals 的头像
Chiro Visuals2 个月前

@threejs great idea though 🙌

Aggroed Lighthacker- Peace, Prosperity, & Freedom 的头像
Aggroed Lighthacker- Peace, Prosperity, & Freedom2 个月前

@threejs that's great. I think the ground is prety enough to separate out as it's own little system and make nice tileset for games to use

Chiro Visuals 的头像
Chiro Visuals2 个月前

@threejs I think so, thank you 🙌

Mikhail Larionov 的头像
Mikhail Larionov2 个月前

@threejs Super awesome! And thanks for sharing the source code, let me play with it...

Chiro Visuals 的头像
Chiro Visuals2 个月前

@threejs You are welcome 🙌

Fazo 的头像
Fazo2 个月前

@threejs Good work "Also, it contains a pipeline that uses python if anyone wants to modify the original blender file to create variations" Does it mean that procedrual part made using geometry nodes and than converted to three js?

Chiro Visuals 的头像
Chiro Visuals2 个月前

@threejs Thanks and yep that’s right 🙌

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