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I built a new opensource optimized procedural building using Three.js, this one can be used in games. This project uses GPU instancing. and contains Real-time snow, rain & wet surfaces. Also, it contains a pipeline that uses python if anyone wants to modify the original blender file to create... show more
12,609 次观看 • 2 个月前 •via X (Twitter)
10 条评论

@threejs Wow! Cool project. Thanks for sharing the skill.

@threejs Thank you for checking it 🙌

@threejs first bookcases now buildings... spaceships next?

@threejs great idea though 🙌

@threejs that's great. I think the ground is prety enough to separate out as it's own little system and make nice tileset for games to use

@threejs I think so, thank you 🙌

@threejs Super awesome! And thanks for sharing the source code, let me play with it...

@threejs You are welcome 🙌

@threejs Good work "Also, it contains a pipeline that uses python if anyone wants to modify the original blender file to create variations" Does it mean that procedrual part made using geometry nodes and than converted to three js?

@threejs Thanks and yep that’s right 🙌
