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i built an app that converts any space into a digital clone in minutes as the founder of Teleport - the only iphone app that can capture high-quality 360° panoramas - i already had the perfect input when World Labs released their 3d reconstruction api 📍 first test -...

5,157,647 次观看 • 7 个月前 •via X (Twitter)

49 条评论

Martin Maly 的头像
Martin Maly7 个月前

thank you for the love!! if you're interested:

World Labs 的头像
World Labs7 个月前

🌎🤩

Prophet 的头像
Prophet7 个月前

@theworldlabs Dude, google made this 10 years ago

Martin Maly 的头像
Martin Maly7 个月前

@theworldlabs yep - 360 capture’s been around for a while. what’s changed is that world models unlock entirely new capabilities from that same input

Pontus Wellgraf 的头像
Pontus Wellgraf7 个月前

@theworldlabs I remember the iOs app that did just this, to capture 360 environments, in 2010 So easy to think we are ”the first” or ”innovating” when we truly are just copying and doing so much that has already been done

Martin Maly 的头像
Martin Maly7 个月前

that's fair - almost everything is built on top of prior inventions. innovation is often about recombining existing pieces rather than inventing entirely new primitives in this case, I’m not claiming 360 capture itself is new. what feels different now is the ability to immediately convert that data into a fully navigable 3D environment straight from an iPhone

Pontus Wellgraf 的头像
Pontus Wellgraf7 个月前

@theworldlabs 🙏

Jon Barron 的头像
Jon Barron7 个月前

@theworldlabs From the capture video it looks like each input image has a different white point. You might get a reconstruction boost by disabling auto white balance during capture (you can always AWB the composite 360 pano afterwards to make it look nice).

Martin Maly 的头像
Martin Maly7 个月前

@theworldlabs oh this is super helpful feedback - you're totally right. will experiment with locking the white balance. thanks!

MING 的头像
MING7 个月前

@theworldlabs It reminds me of Android Photo Sphere many years ago😂 Obviously, your output is even better 😗

Martin Maly 的头像
Martin Maly7 个月前

@theworldlabs yes! the 360 capture flow was heavily inspired by the many photo sphere capture apps that have existed in the past

Robert Scoble 的头像
Robert Scoble7 个月前

@theworldlabs I love this the more I watch it.

Martin Maly 的头像
Martin Maly7 个月前

@theworldlabs appreciate the kind words!! exciting times ahead

AK 的头像
AK7 个月前

@theworldlabs you should make an app for vr headsets - would be so cool to scan places and revisit them in vr

Martin Maly 的头像
Martin Maly7 个月前

@theworldlabs stay tuned 🤫

3nthro 的头像
3nthro7 个月前

@theworldlabs google did this in 2012???

keccak 的头像
keccak7 个月前

@theworldlabs crazy that this used to be apple's 5 year vision and now it gets one shotted by claude and a dream

Jenish Sojitra 的头像
Jenish Sojitra7 个月前

@theworldlabs that's great, how much API costs?

Martin Maly 的头像
Martin Maly7 个月前

@theworldlabs honestly a little pricey at the moment - about $1 per generation

./gobbledy 的头像
./gobbledy7 个月前

@theworldlabs Making spaces is made so easy with this !! Now imagine integrating with Google Earth 💥💥💥

pravijn ⚫️ 的头像
pravijn ⚫️7 个月前

@theworldlabs time for an upgrade @oncyber

Adithya 🚀 的头像
Adithya 🚀7 个月前

@theworldlabs This is how the Google Streetview app was right? What’s different here?

Justine Moore 的头像
Justine Moore7 个月前

@theworldlabs Super cool!!!

Cody 的头像
Cody7 个月前

@theworldlabs This has so many possibilities in the future!

Jayson Knox 的头像
Jayson Knox7 个月前

@theworldlabs The default Google camera app had this years ago

gandan 的头像
gandan7 个月前

@theworldlabs google street view on steroids

Hunter J. Isaacson 的头像
Hunter J. Isaacson7 个月前

@theworldlabs Very cool

Martin Maly 的头像
Martin Maly7 个月前

@theworldlabs appreciate it dude!

Chris Nagy 的头像
Chris Nagy7 个月前

@theworldlabs this is insane dude, well done. where can we try and will it support movement throughout? like interiors of apartments etc

Martin Maly 的头像
Martin Maly7 个月前

@theworldlabs appreciate it! it'll soon be available in teleport after Apple approves the latest update:

せきぐちあいみᯅAimi أيمي 的头像
せきぐちあいみᯅAimi أيمي7 个月前

@theworldlabs Incredible!!👏🥹

Blu3 的头像
Blu37 个月前

Nothing in the world would convince me to buy an iPhone or any Apple product, even if it were free. When are people going to accept that the Samsung S26 Ultra (and any top tier Android, honestly) is miles ahead of iOS in power, flexibility, and real innovation? It’s 2026 and people are still buying iPhones just for iMessage 😂 The wild part? Half the new Apple features were already shipped by Google years ago. Apple users don’t love innovation.. they love catching up

Emon Datta 的头像
Emon Datta7 个月前

@theworldlabs Once spaces become explorable instead of viewable, the bar for capturing reality quietly shifts.

Pulkit Saraf 的头像
Pulkit Saraf7 个月前

@theworldlabs did you know my google nexus phone could do that in 2016?

Dan James 的头像
Dan James7 个月前

@theworldlabs This is incredible. Love it.

Martin Maly 的头像
Martin Maly7 个月前

@theworldlabs appreciate that man!

primerch 的头像
primerch7 个月前

@theworldlabs mind blowing. it’s crazy how fast we’re moving from static 2d capture to full 3d environments

Spencer 的头像
Spencer7 个月前

@Scobleizer @theworldlabs Can you share?

Martin Maly 的头像
Martin Maly7 个月前

@Scobleizer @theworldlabs not live in teleport yet, but it’s definitely on the roadmap. this is exactly where we’re headed

Barrak 的头像
Barrak7 个月前

@theworldlabs This is absolutely revolutionary! 🚀 Converting any space into a digital clone in minutes is game-changing! The possibilities for real estate, education, virtual tours, and preservation are endless! Teleport is pushing the boundaries of what's possible with mobile tech! 🌍✨

Spenc 的头像
Spenc7 个月前

The real estate applications here are massive. Imagine capturing a property pre-renovation, then again post-flip — investors could walk through the transformation in 3D. I do value-add RE in Louisville and would kill for this in my deal analysis workflow. How accurate is it for measuring room dimensions?

Martin Maly 的头像
Martin Maly7 个月前

haven’t benchmarked it for measurements yet, so I can’t claim exact accuracy. it should be solid for general dimensions, though lidar likely still wins on precision it could also be combined with Apple’s measurement apis, so dimension accuracy wouldn’t have to depend solely on this model

Spenc 的头像
Spenc7 个月前

That makes sense — the hybrid approach sounds most promising. Lidar for precision, camera reconstruction for the full spatial context you just can't get any other way. If you ever benchmark for real estate use cases (room dimensions, sq footage estimates), I'd love to be an early tester. The deal analysis workflow alone would be worth it.

Khagan 的头像
Khagan7 个月前

@theworldlabs holy moly this is cool

DSOL 的头像
DSOL7 个月前

@theworldlabs This is literally next level tek that can be used for realtors all across the nation. Amazing app fam

Vaibhav Pandey 的头像
Vaibhav Pandey7 个月前

@theworldlabs wow, looks awesome!

Digital Consciousness 的头像
Digital Consciousness7 个月前

@theworldlabs @grok provide link so i can use it

Toolfolio 的头像
Toolfolio7 个月前

@theworldlabs Mindblowing

Gokul 的头像
Gokul7 个月前

@theworldlabs So good!

相关视频

Old footage sitting in your camera roll could now be reconstructable as a 3D scene. World Labs co-founders Ben Mildenhall and Fei-Fei Li on how Atlas got there: Ben: "In a casual sense... I took three photos of this object, or six photos of this room. I look at the photos, I can understand in my mind how those piece together. I can fill in the gaps and get it." "But there's never really been any reconciliation between those data-driven priors and the brute force dense reconstruction, which is much more akin to scientific or medical imaging... When we say dense, we really mean dense." "This room, I want like 100, 200, 300 photos to capture it. And what we're trying to do is bring that down to like three. We're saying like 50, 100x reduction." "At that scale it completely flips that calculus on its head of what type of captures you reconstruct. You can go back to existing imagery you have. You can go to stuff you find on the internet and even build scenes out of that. You can go to casual videos and unearth a lot of footage that in the past we would never have treated as reconstructable, and bring it to life as 3D." "This is something we've been playing around with a lot with Atlas. Taking old clips. I've taken a bunch of my own old captures that never worked before and put them through the system and seen a reconstruction for the first time." Fei-Fei: "The Stanford demo is underappreciated. Anywhere between 3 to 25 images, you can reconstruct that entire Stanford quad... Everything you see is generated, but according to the laws of reconstruction. And this is really magical." Ben Mildenhall Fei-Fei Li

a16z

48,522 次观看 • 16 天前

Fast Company just published a great piece on World Labs , Fei-Fei Li , Marble, and the idea that spatial intelligence / world models may be one of the next big shifts in AI. I was happy to be quoted in the article, but I also wanted to share more context about my own experience with World Labs and Marble, and why this direction is especially interesting to me. My starting point: volumetric capture — For the past few years I’ve been exploring and using volumetric capture and reconstruction (photogrammetry, NeRFs, 3D Gaussian Splats) mostly capturing locations around Montreal. Alleys, museums, urban interiors. I love every step of it: the capture itself, the pipeline, and what can be done with the output. Turning real spaces into real-time explorable systems. I do this personally, sharing explorations here, and professionally as chief technologist, and co-founder of Dpt. Physical reality + generative manipulation — In my work I’m especially drawn to mixing physical reality with generative and digital manipulation: using physical interfaces (light, clay, ink, ... ) to drive generative AI pipelines, building mixed reality prototypes that reshape your surroundings, or starting from real captured spaces and transforming them using tools like Marble. Like many people, I saw the World Labs announcement on Twitter in September 2024, and Marble when it surfaced in early December. But by then, I already had a sense something was coming. The first conversation — As someone deep into volumetric capture and radiance fields, I obviously knew about Ben Mildenhall and his pioneering work on NeRF. To my surprise, Ben reached out to me in late June 2024. He’d been following some of my experiments and wanted to chat about my process and workflows and how I was using this “stuff” creatively. At that point he didn’t share what he was building, but we had a genuinely great conversation about radiance fields, AI, and my work. He was curious about the creative perspective, not just the technical one. When the World Labs announcement dropped a few months later, it all made sense. I understood what Ben had been working on, and why the creative angle mattered to them. Then in August 2025, he invited me to try the Marble beta, and I’ve been experimenting with it since. Experimenting with Marble — The first thing I used Marble for was materializing scene and world concepts during ideation at the studio, and seeing if and how it could fit into our production pipeline. In parallel, I dove into a series of experiments focused on world manipulation: starting from real captured spaces and transforming them using Marble. I’d already been exploring that idea using img2img diffusion with ControlNet on NeRF renders, real-time video streams, and even mixed reality using headset camera feeds. But Marble brings something different. It generates persistent, spatially cohesive 3D worlds that can be rendered in real time across a wide range of devices. That’s a real shift. Experiment 01: Parallel Realities — The first experiment, Parallel Realities, starts from a volumetric capture of a real location, reconstructed as 3D Gaussian Splats. Using Marble, I generate an alternate version of that same space, something informed by the original architecture: abandoned, nature-reclaimed, alternate era. Then, using Spark (World Labs’ 3D Gaussian Splatting renderer for THREE.js) I make both realities coexist in the same spatial coordinate system. From there, I use a portal UX mechanic to let the user step between the real reconstruction and the Marble-generated version. Experiment 02: Hidden Depth The second experiment, Hidden Depth, does not transform a space as much as expand it. A captured location has a visual boundary (a mural, a doorway, a dark corridor) and Marble generates what exists beyond it. For example: a Montreal alley has a painted mural; step through it and you’re inside a world informed by what is actually depicted there. World Labs showcased part of this work here: And in their Spark 2.0 post: The project page is here: Why this matters to me — Being able to start from a real 3D Gaussian Splat scene and manipulate it with Marble opens up a lot of ideas. The 3DGS pipeline is becoming an increasingly compelling foundation for exploration, experimentation, and storytelling. What matters most to me right now is more control. The more I can steer the generated scene or world, the more useful the tool becomes. I want more features like the already existing multiple input images and Chisel, the blockout-based approach. I would like better local control, the ability to expand a generated world more and more while preserving coherence, and the ability to directly import 3D Gaussian Splat scenes to be used as a starting point. I want more ways to shape the result, not just a “prompt and hope” approach. — It is exciting to see this field moving from research and demos toward actual creative workflows.

Hugues Bruyère

69,960 次观看 • 3 个月前