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i built counter-strike in the browser using kimi k3 one html file. 3,700 lines+. no build step. → dust2-inspired map, tunnels, catwalk, long a → ak, awp with scope, mp5, knife + reloads → 10 bots that patrol, hear shots, and push → headshots, kill feed, 2 min round...

22,388 views • 5 days ago •via X (Twitter)

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Here's how I'm running automated content engine in 2 files 1 markdown file = my wiki 1 html file = my dashboard that's the whole stack. [ the architecture, in plain words ]: LLM wiki = a single markdown file holding my audience DNA, 15 tracked creators, every viral topic from the last 30 days HTML artifact = a single page that reads that markdown file AND can trigger my agents the artifact and the agent talk to each other directly the wiki is the shared brain [ what I actually see when I open it at 9am ]: > 5 trending topics ranked by my audience-DNA fit > 3 KOL posts worth quoting today > last week's saved tweets (so I can ride waves that are still warm) > buttons: [draft tweet] [draft QT] [schedule] [log idea] 1. I click "draft tweet" on a topic 2. the artifact pings my agent 3. agent reads the wiki, drafts in MY voice, returns it to the artifact 4. I edit, schedule, done 15 minutes from morning coffee to 3 scheduled posts [ how to build the same in one evening ]: > step 1: dump your domain knowledge into ONE markdown file (audience profile, KOL list, content rules, voice guide, anything an agent would need to do YOUR job) > step 2: ask claude to build an html artifact that reads from that file ("here's my wiki, build me a dashboard with these views") > step 3: add buttons for the actions you do daily (draft, schedule, log, score, search — your workflow, not mine) > step 4: wire each button to call your agent via tool calls (so the artifact and the agent talk directly) the moment your artifact reads your wiki AND triggers your agents.. most SaaS tools you currently pay for quietly become unnecessary dashboards I used to pay $50/month for now sit in a single html file I can rebuild in 20 minutes every "I'll build a SaaS for this" idea you had last year is a 200-line file you write in an afternoon if you want to get the same content engine, just reply "CONTENT" and will send you in DMs later we're going from buying software to owning it.

Ronin

50,070 views • 2 months ago

kimi k3 vs gpt 5.6 sol vs fable 5 vs grok 4.5 Kimi.ai just dropped kimi k3 – a 2.8t param native multimodal model, the first open 3t-class release. key facts: • 1m token context. stable latentmoe activating 16 of 896 experts, built on kimi delta attention (kda) and attention residuals • quantization-aware training from the sft stage onward – mxfp4 weights, mxfp8 activations. moonshot claims ~2.5x scaling efficiency over k2 • max thinking effort by default. low- and high-effort modes are "coming in updates" – there is no way to turn the thinking down today, and you feel it in every run • pricing: $0.30/mtok cache-hit input, $3.00/mtok cache-miss, $15.00/mtok output. claims >90% cache hit rate on coding workloads • benchmarks: swe marathon 42.0 (1st – fable 5: 35.0, sol: 39.0, opus 4.8: 40.0), terminal bench 2.1 88.3, browsecomp 91.2 (1st), program bench 77.8 (1st), gpqa-diamond 93.5. loses frontierswe 81.2 vs fable's 86.6, and deepswe 67.5 vs sol's 73.0 our test – 3 prompts, single-file html, Three.js, fully procedural, no assets: 1. photorealistic european roulette wheel – 37 pockets in the real sequence, mahogany clearcoat bowl, chrome turret, diamond deflectors, flick-to-spin, ball that spirals inward and settles on a mathematically real number 2. las vegas slot machine – 3 reels behind transmissive glass, drag the chrome lever to play, mechanical odometer counters modelled in 3d, coin physics on win 3. full pinball table – 6.5° tilted playfield, flipper impulse physics, spline ramps, drop targets, 6 bumpers, mechanical score reels in the backbox we ran the test on AI/ML API platform results: - cost #1 grok 4.5 – $0.30 #2 kimi k3 – $0.71 #3 gpt 5.6 sol – $2.05 #4 fable 5 – $7.69 - tokens #1 grok 4.5 – 34,241 #2 gpt 5.6 sol – 51,748 #3 fable 5 – 144,126 #4 kimi k3 – 157,999 - lines of code #1 gpt 5.6 sol – 3,054 #2 grok 4.5 – 3,047 #3 kimi k3 – 2,255 #4 fable 5 – 1,950 - generation time #1 grok 4.5 – 5.1 min #2 gpt 5.6 sol – 22.0 min #3 fable 5 – 31.5 min #4 kimi k3 – 75.6 min observations: • kimi k3 is cheap and it is slow. 75.6 minutes across three prompts against grok's 5.1. it is 2.4x grok's price and 15x grok's wall clock. the roulette took 15 min, the slot 18, the pinball 42 • it failed 2 of 3. only the roulette works. the slot machine has reel cutouts on both faces of the cabinet and the symbols face backwards – you can only read your spin by walking around to the rear of the machine. the pinball table stands vertically on its edge with the legs floating detached beside it. • 81% of kimi's output tokens are reasoning, not code. grok: 22%. you are not paying for a bigger answer, you are paying for a longer argument with itself • price per 100 shipped lines – grok $0.010, kimi $0.031, sol $0.067, fable $0.394. a 39x spread for the same three files kimi k3's code quality: upsides: • the roulette is genuinely good – procedural wood grain with real specular breakup, correct european sequence (0-32-15-19-4...), chrome turret, diamond deflectors, clean console • the pinball artwork is the best in the test – a synthwave "nova strike / deep space" field with six individually coloured neon bumper rings, a retro sun on a grid horizon, a nova burst, and a scoring legend printed on the apron. no other model printed the rules on the machine. it is a beautiful texture on a broken object • physics reasoning is real – it derived a 480hz substep for the collider, worked out ball settle conditions and termination guarantees, and checked every ramp exit vector by hand before writing any of it • it is the only model that saw the importmap trap coming. sol shipped a blank white page twice because three.js addons import the bare specifier 'three' and die without an import map downsides: • it dodged that trap on the slot by loading three.js r128 through classic script tags – a 2021 build with no working transmission. its slot glass rendered fully opaque and buried all three reels behind a white pane. the code asks for transmission: 0.93, ior: 1.5 – correct, and silently ignored by a renderer that predates the feature • after 42 minutes and 212k characters of reasoning, the pinball cabinet is not assembled. the table stands vertically on its edge like a wardrobe – the prompt asked for 6.5° from horizontal, it delivered 90°. the legs float detached in the void beside it. head-on it photographs beautifully; orbit ten degrees and it is a painted slab with four chrome rods hovering nearby • the playfield z-fights with the glass – hard black banding across the whole field as soon as you pull the camera back a note on the pinball, in fairness to kimi: nobody passed it. every model shipped broken ball physics and controls you cannot trust. it is the hardest prompt we have run and the whole field failed it, each in its own way kimi k3 reasons better than anything else here and it shows exactly where reasoning pays – physics constants, sequences, edge cases, traps the others walked into follow thehype. for 24/7 ai news, analysis and breakdowns

thehype.

2,133,586 views • 7 days ago