Загрузка видео...
Не удалось загрузить видео
Actual Minecraft save files, rendered in-browser at 60fps. Built with Three.js + a custom NBT/Anvil parser. Modded blocks, multiblocks, animated textures. This is my Feed The Beast OceanBlock 2 world. Next: full in-browser world editing.
47,967 просмотров • 2 месяцев назад •via X (Twitter)
Комментарии: 19

@threejs @FTB_Team now this guy is an engineer (flat plane with loads of multi block structures littered all over the place) it's a shame that entities aren't defined via json data like blockmodels are, entities would be such a cool addition

@threejs @FTB_Team great nerdsnipe

@threejs @FTB_Team are these extracted from Java edition or using the entity model jsons from bedrock 👀

@threejs @FTB_Team bytecode extraction from java so I can support (some) modded entities too

@threejs @FTB_Team woah that's way cooler

@threejs @FTB_Team Dope!

@threejs @FTB_Team Reminds me of the days when the original version was playable in the browser 😍

@threejs @FTB_Team okay wow this is insane, will this be open source at some point? I run a modded network and I like the idea of it

@threejs @FTB_Team fuck

@threejs @FTB_Team im so sad we are just realizing how much we were missing out with not realizing the true potential of browsers

@threejs @FTB_Team holy shit thats cool.

@threejs @FTB_Team Cool! Any chance browser players would be able to play with Java client players one day?

@threejs @FTB_Team cool, now export it to something I can use on blockbench

@threejs @FTB_Team yoo this is sickk

@threejs @FTB_Team so potentially it can be a full js minecraft client?

@threejs @FTB_Team That's so cool! You could next make a .mcstructure viewer and editor

@threejs @FTB_Team did you open sourced it?

@threejs @FTB_Team damn you remade minecraft classic

Fix the block rendering first? Multi locks clearly don't render correctly (look at the oritech ones). Pipes don't render correctly, do all blocks with direction nbt render incorrectly?
