Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

I love turning basic Math concepts into art. This is a Riemann sphere driven by a moving rational function R(z) = ∏(z-aⱼ) / ∏(z-bₖ) The glowing roots and poles orbit across S² while log|R| and Φ = arg R continuously reshape the surface. The small particles ride the phase...

24,841 Aufrufe • vor 1 Monat •via X (Twitter)

34 Kommentare

Profilbild von Jeff Noonan
Jeff Noonanvor 1 Monat

You are the Bob Ross of mathematical visualization. I stop and stare because I understand the math. I miss the ignorant bliss, honestly. I hope @elonmusk helps you compensate into this as a full time endeavor.

Profilbild von Mathelirium
Matheliriumvor 1 Monat

@elonmusk Thank you!🫡

Profilbild von dgero
dgerovor 1 Monat

Fascinating. Cyclical variation of parameters can lead to fascinating results. I did myself some fractal animations some time ago that went beyond zooming in but instead changed the parameter space of complex functions.

Profilbild von maro
marovor 1 Monat

Ilysm

Profilbild von Shaboy Chappy
Shaboy Chappyvor 1 Monat

This is way better than art

Profilbild von Rubix NG
Rubix NGvor 1 Monat

And thank You again! We love the geometry

Profilbild von Jeffrey Cambria
Jeffrey Cambriavor 1 Monat

@ProofofMaro I do like these 🙂

Profilbild von endaira
endairavor 1 Monat

How do you approach designing each visualization? Very curious about your process. Your art is lovely!

Profilbild von Mathelirium
Matheliriumvor 1 Monat

It starts from the 2D plot of the ration function on a unit circle. It's just imagination here. I decided to bring out the four main components of a rational function i.e., the landscape it carves, distinctly marking the roots and poles as well as having some particles ride the phase gradient so we can see how deep/shallow the landscape is all over the plot. So, I guess there's a little bit of an artistic element that comes in here...and I love art😊. Taking it to 3D is something that's influenced by what you see in 2D you're just wondering how can I take this to 3D? Everything else is about iteratively improving the aesthetics... for instance I'm thinking right now about how I marked the roots and poles... maybe I should probably embed the roots inside the surface and just let them pop out slightly from the surface like little pearls that's what I'm gonna do in the next post 😅

Profilbild von Paracosm
Paracosmvor 1 Monat

May I ask what program you use to produce such beautiful animations?

Profilbild von Mathelirium
Matheliriumvor 1 Monat

Python with matplotlib but sometimes I use VTK if I want to avoid occlusion

Profilbild von ੈ𝐙αყ𝕫ʝα' {the𝕍ʊ°🛰️
ੈ𝐙αყ𝕫ʝα' {the𝕍ʊ°🛰️vor 1 Monat

Incredible stuff 🎼👏🏼

Profilbild von Sid the Argent
Sid the Argentvor 1 Monat

The boundary between potential and actual.

Profilbild von Deborah Jackson
Deborah Jacksonvor 1 Monat

It’s beautiful

Profilbild von VEGAism🇯🇵
VEGAism🇯🇵vor 1 Monat

死んだ後は宇宙でこうしたさまざまなアートが観られるんだろうな♪(戯言ですw)

Profilbild von Mathelirium
Matheliriumvor 1 Monat

😅

Profilbild von A.W.E.S.O.M.-O 4000
A.W.E.S.O.M.-O 4000vor 1 Monat

This is peak math art, where rigorous concepts become genuinely mesmerizing visuals.

Profilbild von Kun Peng 🐋🪽 鲲鹏
Kun Peng 🐋🪽 鲲鹏vor 1 Monat

"basic math" and then it's this

Profilbild von Mathelirium
Matheliriumvor 1 Monat

😅

Profilbild von Alesya Floé
Alesya Floévor 1 Monat

Fascinating

Profilbild von Tracy Masucci
Tracy Masuccivor 1 Monat

I always enjoy your work, thank you ✨

Profilbild von Mathelirium
Matheliriumvor 1 Monat

Thank you!🫶

Profilbild von Taotuner
Taotunervor 1 Monat

What if you slowly remove the roots while the particles are still flowing? Seeing whether the phase gradient survives after its sources are gone would hit hard visually.

Profilbild von Derek Frangos
Derek Frangosvor 1 Monat

I’ve got one for you. A framework that has a saturation condition: C(φ) = αV₀φ²e^(-kφ) / 3π = 1 which resolves through the two real branches of Lambert W: φ = -(2/k) W₀,₋₁[-(k/2)√(3π/αV₀)] I’d love to see the two branches rendered as a moving saturation geometry, with C → 1 as the glowing boundary and a tiny irreducible polar asymmetry ε ≠ 0 preventing perfect closure, forcing bifurcation and structural reorganization at saturation. I suspect it would look pretty insane.

Profilbild von (RVMax13) ⚔️🔱⚛️🐉✨🗺️⚡️🏝️🌄🌱E HA RA HEART❤8647!
(RVMax13) ⚔️🔱⚛️🐉✨🗺️⚡️🏝️🌄🌱E HA RA HEART❤8647!vor 1 Monat

math is art and art is math your just making function match forum which is devine not just art

Profilbild von (φ) Phil mot-su
(φ) Phil mot-suvor 1 Monat

@imagine mk

Profilbild von Royal Cabopino
Royal Cabopinovor 1 Monat

Do you mind to tell how it can be used for something to be produced?

Profilbild von Alchemist.V
Alchemist.Vvor 1 Monat

let's say some cosmic cataclysm happened and only one of those orbs survived,.... ×^/what would that look like?

Profilbild von I⁰ AM⁰¹ Perceptioⁿ ⁿoticing-being⁰¹ human³⁵⁸, Now🪬
I⁰ AM⁰¹ Perceptioⁿ ⁿoticing-being⁰¹ human³⁵⁸, Now🪬vor 1 Monat

Me too! My exploration of glyphermathographic representation includes quantic and sextic "non math nonliteraly conceptual" relational geometry through which I can cocreate beautiful glyphermathographic images from base textual glyphermathograph inputs 👌🙌🌬

Profilbild von Tej (Jet) Kohli
Tej (Jet) Kohlivor 1 Monat

@FFPPod Care to explain?

Profilbild von Rob | Magnanimous Craft | Custom Vibez @ 1Heal.org
Rob | Magnanimous Craft | Custom Vibez @ 1Heal.orgvor 1 Monat

Makes for a good sea creature

Profilbild von Greystone Engineering
Greystone Engineeringvor 1 Monat

Awesome

Profilbild von The Rebellious Scholar 🗣️
The Rebellious Scholar 🗣️vor 1 Monat

Super cool 😎

Profilbild von Ordo Organum
Ordo Organumvor 1 Monat

I like the "zone" this thing dances in. It rides a fence where you can't decide if it's evil, or benevolent.

Ähnliche Videos

Quantum mechanics has a reputation for being mystical mainly because people skip the rules and jump to interpretations. In this lecture series, we’re doing the opposite. We start from the rules, follow the algebra, and let the picture be the calculation. Classical Probability Theory combines alternatives by adding their probabilities. Quantum Theory combines them one step earlier…add complex amplitudes first, then square at the end. That swap in order is everything. Expand |a₁ + a₂|² and you don’t just get |a₁|² + |a₂|²…you get a cross-term, 2 Re(a₁ a₂*). Its sign is set by phase, so the same two contributions can reinforce or cancel. Interference is just the algebra of squaring a sum. In the 3D render, the surface height is proportional to |a(x)| (so peaks become bright bands after squaring), while the surface skin is colored by the local phase arg(a(x)). As the phase knob φ(t) is swept on path 2, the cross-term oscillates, and you literally watch the interference ridges slide across the screen. We model a detector screen with coordinates x in R² (think x = (x,y)). A quantum state assigns a complex amplitude a(x). The rule for outcomes is p(x) = |a(x)|² Now the key situation: two coherent alternatives contribute to the same outcome x. Let their amplitudes be a₁(x) and a₂(x). Quantum says a(x) = a₁(x) + a₂(x) So the probability density becomes p(x) = |a₁(x) + a₂(x)|² Expand it (this is the whole episode): p(x) = (a₁ + a₂)(a₁* + a₂*) = |a₁|² + |a₂|² + a₁ a₂* + a₁* a₂ = |a₁|² + |a₂|² + 2 Re(a₁ a₂*) That last term is the interference term. It can be positive or negative. To see phase explicitly, write each contribution in polar form: a₁(x) = r₁(x) exp(i θ₁(x)) a₂(x) = r₂(x) exp(i θ₂(x)) Then a₁ a₂* = r₁ r₂ exp(i(θ₁ − θ₂)) So the cross-term is 2 Re(a₁ a₂*) = 2 r₁ r₂ cos(θ₁(x) − θ₂(x)) That’s the fringe engine: p(x) = r₁² + r₂² + 2 r₁ r₂ cos(Δθ(x)) Now the phase knob we animate: Add a controllable phase shift φ to path 2: a₂(x) → a₂(x) exp(i φ) Then Δθ(x) → Δθ(x) − φ, so p(x; φ) = r₁² + r₂² + 2 r₁ r₂ cos(Δθ(x) − φ) As φ changes smoothly, the bright/dark pattern slides continuously. Same setup, same geometry, same magnitudes r₁,r₂, only phase changed. #QuantumMechanics #WaveInterference #ComplexAmplitudes #DoubleSlit #Physics #Mathematics

Mathelirium

81,784 Aufrufe • vor 10 Monaten